高階互動媒體/2008 專案:互動投影周進度總結
建立/概述了三個團隊和三個階段
團隊
> Design:
o Development of the Colour Palette, Design layouts, Branding and overall Look & Feel that
will be the confines within which the other teams will develop their products.
o Creation of PR materials such as non-standard brochures, etc. that can be disseminated to
schools in the effort to bring the Surround Screen Video (hereafter: SSV) experience to
those places.
> Interactive:
o Creation of the game concept, including the Wii-controller interface, and attendant story
script and characters.
o To create the navigational user-interface and apply it to the touchscreen and website
templates produced by the Design Team, primarily using Director software.
> AV:
o Naturally, the filming and recording of elements such as the real-life, curator character
(Mr Bush) as well the lazy-susan display.
o Creation of a mini-documentary about the museum, done in coordination with Mr Bush. This
documentary would then be featured on the website and be part of the promotional material
for the museum and the SSV.
三個階段
> Phase 1: Colour palette, look & feel of layout, fonts, livetype templates, motion backgrounds, basic navigation mind map & buttons > Phase 2: Detailed navigation including all globals, plus applying branding to all screen formats > Phase 3: To create at least one working prototype for every format (VR, touch screen, video projection, brochure, touchscreen, etc.) and finally the client demonstration
討論了使用者和客戶畫像,並記錄了以下要點:
使用者描述:提出的問題
- Who is project being designed for? > Grade school age children 7-9 or 10-12 (one grade-school, homogeneous group) - Approx number of potential audience? > 40 per session - What is the attention span of the target audience? > 30 seconds to a minute and a half - Length of media elements? > 30 seconds to a minute and a half - What would hold the targeted audience’s attention and effectively get the point across? > Action > Noise > Sound (surround) > Color > Fast paced elements > Interaction > Competition > Keeping the actual audience in motion > The idea of reward
雖然我們最初是在考慮目標受眾的情況下進行規劃的,但我們不能忘記最終的客戶是誰以及他們想要什麼。客戶是柯克帕特里克基金會和俄克拉荷馬城藝術博物館。
集體想法/建議
- Segmenting the group, and moving the audience - Competition between the groups - Competitive scavenger hunt inside the virtual interactive museum (virtual flythrough), per
如下:
1. Split the group in two and have them compete by interacting with a VR fly-through of the
museum (the manipulate where they fly) in looking for treasure
2. Perhaps even better, have another group of their friends actually at the museum, and by
use of two-way A/V communications, they tell the team at the museum where to go and what
to look for
- 使用 Wii 遙控器控制 VR 帳篷內的虛擬藝術作品
最初的專案考慮:一場尋寶比賽,孩子們將被分成兩組,每組使用 Wii 控制器和他們所在區域的投影螢幕,在博物館的 VR 環境中,利用收集到的線索,比另一組更快地找到所有物品或資訊。在區域內還將設定一個綠幕牆,由演員/大學生透過協調他們的動作和行為與投射在綠幕上的角色互動(互動團隊?)。在進入區域之前,將有一個隧道狀的入口,學生們將在那裡瞭解遊戲以及區域內的內容,以及透過平面螢幕展示的互動媒體的影像和其他方面(設計和視聽團隊)。向學校推銷這個想法需要印刷材料(設計團隊)。其他考慮因素
- What is the operational budget? > Potentially $0- $200,000 - What is the timeframe? > This project is due a year from now.
討論最終產品的視覺效果和風格,以適應上週的使用者畫像。
General Considerations: - Team Leaders: What are you going to do with the selected software to appeal to and reach children (what look and feel for the media)? Preparer a final statement for each team to encapsulate this and post it on Facebook in the respective team blogs - Project concept is now entitled Surround Screen Video or SSV - Create a detailed list of everything each team needs from the other teams - Post what each team will offer on the Facebook, group wall
Interactive Team Considerations:
- Further discussion given to the overall concept. A third possibility has now made it to the
fore, and that is to break up the main group into much smaller groups, as follows:
> The media intro that the children see before entering the SSV is now conducted live by a
college student or actor in front of the chroma key wall. On entering, the children see
the actor and realise it was a live performance.
> Initially, all the screen inside the SSV are used to give a brief, guided tour of the VR
museum interface, conducted by the same student/actor
> Once broken up into their separate groups, each with a Wii controller infront of an
individual screen, the presenter shows how the basic interface works – basically click on
a 2D layout of museum, and the room clicked grows into a 3D, VR model. Each group at each
screen will play games that last no more than ten minutes (approx) where they have to
figure out basic puzzles that are based on the art museum room that they are in. Overall,
competition could still apply at the as to which team solved the most puzzles.
- Printout concept for high-school brochure: To avoid the usual trifold, create something that
folds out rather like the SSV would; i.e. from the centre out to create a circular brochure?
For more details, see: http://supercoenbros.blogspot.com/
Video & Design Teams: > What sort of transitions should be used in the VR tour when going between rooms? Do we want to have something elaborate that switches between VR and real video, or something more simple and quick that allows the students to quickly go between rooms? We do want some sort of transition so there isn’t just a jarring jump that breaks the illusion. > This needs to be placed along side the idea of having an actual live team actually in the museum, if we still want to pursue that variation(?)
Design team Considerations: > Select colour palette (graphics used will ultimately dictate this) > Research other ideas on the web – other fads. Particularly look at the Hannah Montana site and the game they have there that John mentioned. > Remember that we will ultimately be selling the idea and its look to the Kirkpatrick foundation and the museum > Work on starting the collection of a large library of still images – remember the discussion regarding needing only 1 second exposure duration before moving to the next image.
- 色彩方案現已釋出在 Facebook 上。
- 詳細說明
> 入口現在將採用雙面翻蓋設計,內側為黑色,外側為白色,允許在外側的白色表面上進行投影。
> 如果使用單獨的演員和主持人,演員將使用綠幕牆與投射在上面的角色進行指令碼化的互動,而主持人將留在入口附近。
> 專案概念繼續完善。週末,一個具體的“故事”大綱誕生,它保留了第 2 周的許多想法,但將它們放在了一個新的“場景”中。
Design Team:
Story concept: A villain steels art. A hero interacts with kids to help retrieve the stolen
goods. There is no longer a splitting of the larger group into smaller ones. Instead, kids
will rotate using the Wiki-motes to solve various puzzles and games as they move through
various rooms
> There will be a maximum of three sets of games, repeated on each side of the SSV.
> An intro will explain the story and its characters. This will be, at least, partly done
outside the SSV, with separate(?) actor(s) and presenters inside showing the children what
they actually need to do. The chroma-key would be used by the actor(s) and/or Presenters to
interact with the cartoon characters during these intros.
> The games will need to timed at an absolute maximum of 5min each (preferably more like two
to three minutes) so as to allow for processing of some 30 to 40 kids with each one getting
at least some time with direct interaction via the Wii-motes with the media/VR environment.
> In workload terms, the games shouldn't take up more than 20% of the project; consequently,
no more than three games will be created and they will then be simply adapted to each room’s
unique environment.
> The VR room-changing process will now be a simple, click on the door, which will immediately
change the screen/VR environment to that next room.
> Use the colour palette and web research to come up with three design options (“think Web
design layout” - navigation, rollovers, etc.). Designs to be incorporated in layered,
Photoshop documents that include the original websites that were used as inspiration.
> Design to include Fonts, colour interactions, etc.
- 1024x768 format
- Ideas to be presented to class Wednesday and finalised by the following Monday (Feb 11)
> Also consult calendar pictures in Facebook photos
- 編劇將開始為概念故事新增更多細節,並儘可能地將故事模組化,以便應用於每個房間等。
- 也就是說,所有團隊負責人現在都需要不斷地相互溝通,以及與編劇溝通,因為整體指令碼和具體指令碼變得更加整合。
經過進一步溝通,我們現在收到了一些反饋,確認訊息可能最早在 2 月中旬收到,但也可能延遲到 4 月 1 日。因此,由於 2 月 22 日的截止日期必須保持不變,因此預計該專案對本課程專案工作的影響實際上已降至約 20%。
鑑於此,審查了將概念轉移到埃爾辛博物館的初步提案。館長已同意為課程提供博物館的簡短參觀,讓那些未曾參觀過的人熟悉博物館。
更具體地說,由於動畫公司不會參與與埃爾辛博物館相關的任何事情,因此最初的概念是建立一個 Lightwave 建立的 VR 洞穴環境,以取代該公司針對俄克拉荷馬城藝術博物館的 VR 作品。館長甚至之前繪製了此類設計圖,希望這最終可能成為博物館的實體建築,而 Lightwave 設計可以作為藍圖,並將在任何未來的遊客中心中展示。
Touchscreen: - This is to be the highlight in the middle of the SSV, since kids love to touch things! - Must be consistent with the immersive experience that we are developing – the large screens will change based on the interactive commands (touches) made by the kids and the presenters on the touchscreen. It is crucial that the children get to experience this, because it is a unique feeling to change something on a touchscreen and that cause the entire environment around you to change accordingly. It illustrates, perhaps better than anything else, the ultimate power of interactive media. - Surround sound must also be incorporated to complete the effect just mentioned. - All that said, the central (or will it be up by the entrance for the presenters?) touchscreen will be primarily for use by the presenters, at least during the first intro that Grant and Sara have now scripted (see http://supercoenbros.blogspot.com/2008/02/interactivity-team-rough-script-262008.html) - The main screens use HD aspect ratios - Touchscreen can have a varied design from that shown on the main screens, but they should all still be unified - Creating the touchscreen is what the teacher’s unction for ‘thinking website’ are primarily addressing - Testing will be done on the teacher-station in the Mac Lab
Main Screens: - Wii-motes would enable the user to ‘move’ around the VR environment as illustrated today on the teacher-station in the Mac Lab
Navigation/Mind-Map: - Interactive Team to develop, with class input, a non-linear mind-map of the ‘website’ that will be on the touchscreen - Use Motion to create invisible nav interface buttons (Easter Eggs)? - Name the home page 'Art (or Elsing) Museum'. - Standard web interface protocol calls for no less than three, and no more than six, buttons on the initial Home page
Interface Production Considerations: - It must be Dummy proof! - Have the interface tested, heavily(!), by someone who is good at breaking such things! - Text has to be legible by kids - Must be design-consistent (Button locales, etc.) throughout the various pages - Must have an integrated marketing look (unified look throughout) - Must have alternate methods of navigation: linear, interactive non-linear, drop-down menus, voice commands. Voice Commands is one that fits very well with the interactive scope of this project and must be a primary focus for consideration. - Have unique features in the navigation (do the expected, but also the unexpected) - Design for the environment (i.e. surround sound, touchscreen, Wii-motes)
Buttons Considerations: - Separate out Presenter & User control routes > Include project participants (e.g. museum curator, creators, students, etc.) > Include the Creative Designs VR Tour (if grant comes thru) > Link to external website(s) (needs live link or html files on harddrive)
User Controls: - Interactive VR tour (with audio cues/instructions?) - Treasure hunt - Web (online access) games
在這個專案計劃中,哪些是最具互動性的專案?
1) 觸控式螢幕
2) Wii 遙控器
Design Team Assignment: Create a sample screen for every conceivable page in the touchscreen project. Considerations: - 17in monitor - Resolution: 1024 x 768
Team Meetings: Interactive Team: - Presentation must have five working buttons. While these can be simple squares for now, they could later be incorporated into the disc project as invisible hit areas, even though this exercise is not directly related to the project. - Will need to use compression for the full screen videos - Discussion of how to use graphics or rocks/rock pieces for the Elsing museum variation of the project, along with its attendant games - The Villain’s rampage would be done as a video piece, during which he inflicts the ‘damage’ the kids then have to fix in their games. - Discussion of the three game types to be employed: Puzzle, Odd one out & ? (TBA)
Design Tm: - To have created a sample screen for every page in the touchscreen project
- 進行了埃爾辛博物館參觀,並回顧瞭如果我們轉向該主題,目標將如何發生變化(這些目標將很快列出)。
- 鼓勵小組挑選出可以作為媒體展示的鼓舞人心和引人注目的部分。
參觀筆記:
博物館的名聲日益增長。現在來自全國各地的諮詢絡繹不絕,因此可以考慮如何透過全球範圍的曝光,在世界各地的學校和博物館之間釋放出一波新的興趣和互動。它的展品和資訊將成為許多課程的寶貴資源。
威拉德·埃爾辛是一位藝術家,並據此組織了他的展品。他的痴迷在於上帝的藝術,這可以在他展示的許多原始礦物中看到。館長希望保留這種藝術外觀,同時也將重點放在教育方面。
評估:出於安全原因,展品的價值被保密,但管理部門擁有詳細的清單,包括圖片甚至影片,這可能是小組的真正寶庫(請原諒我玩了個文字遊戲!)。
VR 導覽可以作為自助導覽的基礎?其中一個問題是如何跟蹤使用者的定位。
使用者群體:最關注的是三年級年齡(約 12 歲)的孩子。次要關注物件是大學生,然後是一般成年人。
The museum also conducts road trips, and there is a prime opportunity for an interactive media resource to completely change these: - An online VR tour would overcome the problem of gas prices for groups wanting to visit and essentially make the museum tour to a worldwide audience! - The SSV could replace much of the current displays which would be reduced to a much smaller, and hence much more portable, collection containing just a sample of certain specimens for display. - Employ videos that use the most visually appealing items on lazy susans.
教育:展示所有礦物和原油產生的眾多產品。“礦物特性”案例是一個很好的資源——它展示了鑑定真偽的測試。在這方面,館長在媒體展示方面的主要關注點將是三州礦區。這樣的展示將有助於在教育基礎上,以及獲取更多資助。
Artistry Considerations: - Natural sandstone 'paintings' - The silicate case that shows how the molecular structure creates the colours seen - Rams horn crystals – now only to be viewed in museums such as the Elsing which has one of the largest in the world. - Hollow geodes that contain natural ‘pictures’ (Gods artistry) - Elsing eccentrics – One of the world’s largest collections of finely made and decorated arrow heads, the oldest dating back 800 to 900 years. - The ‘TV rock’ made possible by parallel fibres - Sam the miner - Lighted cabinet that when switched to UV light, shows off the other colours in the optical spectrum that rocks also emit
一般說明:SSV 設定的施工時間約為一小時,四個人工作。
與動畫公司的會議記錄
- Has your company done any game design? > No. But as they grow and pull in more talent, it's not off the table. This project could be the doorway to that in collaborating with ORU students. They provide the business knowhow. - What is your perspective on this project? > The business aspect - What's realistic to accomplish? They are considering the real-world aspects regarding gaming and educational focus - Have you done any Cartoon Animation? > Yes, a little animation, but it’s not the main focus of the company. Again, that doesn’t mean that options aren’t always kept open. - How do you want the communication between ORU and Creative Animation to work? > There is definitely a need for a Design team to facilitate brainstorming. One has to consider design preferences v's realistic limits. A design team would work in that capacity, acting as a liaison between them & ORU using project leaders assigned from each side. The company would need this in place 30 days ahead of the start of the project, once the grant is issued. - How much design would be in the 3D scenes as far as artwork? > They are very interested in the Wii-mote stuff. It's a large environment, but basic creation can be done quickly enough using game engines for manipulation. They displayed a head-tracking presentation from a YouTube video. It displayed the use of the Wii-mote to incorporate head-movement controls for games and to create an immersive environment on a traditional 2D medium. It essentially uses the Wii-mote and the attendant sensor bar, but reversed in their roles so as to track the movement of the user’s head. The YouTube presenter created the software to make it work. The video is about a month old. Imagine that working on a huge screen! What about a training application? This could be the prefect tie-in between ORU & their company's work. - How can we transform your 3D scenes to an interactive, immersive environment? > They are now talking about adding game engines to their videos and that would be a way to bring the videos alive. - Will the company’s resources be available to the students? > Still working on this, and have to figure out what makes sense for bandwidth. They may give access to certain parts of their server. Maybe students could use their servers to render? The game engine they currently have in mind is 'Torque.’ It’s not the latest and greatest, but it does the job and is cost-effective. - What about matching the colour palettes and feel that are being developed by ORU? > That would be covered by the Design team mentioned earlier. Coordination is necessary and can be accomplished as the project progresses. - How do you see each side contributing? > The students do most of the hands-on and their company provides oversight. - What will their company bring to the student's project? > Meeting the client's wishes is the most critical. The company’s focus would be on that. - What do you think their company would want to gain from this? > To build closer ties with the university and of course, simply to gain more experience. This project would help advertise Oklahoma as a tech centre. - What is your insight into Kirkpatrick? > He has met some of them, and they are definitely watching this between the university and the animations company. They are trying to bring film and other media to Oklahoma. - How do you envision this project? > They might add to the SSV project. A great example of using green-screen interaction with kids is Chucky Cheese. That alone should get the attention of the children. Otherwise, they are still working and waiting on more firm ideas to develop. There may well be a documentary made of how it was done, which would be produced by OETA (PBS). They would be filming both the company and the university, and that will require coordination with OETA. The documentary would cover meetings, DVD authoring, shooting video, general skill sets, what was behind the motivation for the project, etc. A lot of production work will be required in creating that documentary. This whole thing will require the full gamut of media resources. - Have you ever done anything similar? > In their working with building designs, they have had to create kid-friendly spaces. So they understand the mindset and requirements.
一般說明:檢視“俄克拉荷馬州創意年”(www.stateofcreativity.com)
從柯克帕特里克轉向埃爾辛的截止日期已過,我們現在要專注於埃爾辛!
Changing the focus to the Elsing simplifies the previous four into just: 1. Max interactive experience for the class (the focus is now purely internal on the class itself) 2. The actual product for the Elsing
- 所有三個團隊都建立了各自負責的埃爾辛博物館專案部分的思維導圖。這些思維導圖現在將合併成一個統一的思維導圖。
- 新建議:使用一些孩子熟悉的人的照片,比如孩子的老師——提前錄製好並整合到演示影片中——孩子們看到老師出現在影片裡一定會感到驚喜!
Notes on Mind-Maps: 1. Use curved lines 2. Make the line the same length as the word 3. Only use one word cues/labels 4. Colour coding 5. Use icons or pictures instead of labels
教師在招聘會上體驗飛行模擬軟體後,需要考慮的進一步想法
- 在未來的任何大學博覽會上,都將SSV作為沉浸式體驗。呈現一個“遊戲”/模擬,透過使用模擬和沉浸式媒體,向潛在學生介紹ORU,並讓他們體驗彷彿身臨其境的感覺。
- 在與課堂進一步討論後,如果Kirkpatrick專案的資金仍然到位,則可以進行課堂投票以決定是否切換回該專案。如果事實證明這不可行,則可以要求團隊負責人作為代表投票。無論如何,如果下週沒有收到任何訊息,則不會再考慮回頭。目前,我們將繼續進行將工作重點轉移到埃爾辛博物館的工作。
- 現在很清楚,在本課程結束前(在它前往NAB之前),我們不可能為埃爾辛博物館完成一個完整的專案。因此,是時候設定一個修改後的目標了,該目標現在將是建立每個被提議功能的原型,然後讓策展人獲得資助,以便在未來的課程中完成這項工作。因此,我們現在的工作是在原型中開創以下方面
AV Team: > Create a video of the lazy-susan displaying six, chosen specimens. Take time picking the specimens. Work out the setting and lighting and use HD video. If need be, the curator has a lazy-susan ready to go. Suggestions: chroma key the background? How about making it interactive by having a scrub-bar that a user could manipulate to effectively make the lazy- susan go forwards and backwards? > Consider how to integrate the curator figure - Chroma keyed? Be unexpected and original. Talk to Anna in ETV if it might help. > Work on the idea of a micro-documentary, as long as it doesn't take over the interactive focus of this class. Coordinate with the curator and decide on what, where and how much. Have the curator define 10 things he would like to focus on and then pick three from that list to actually make the documentary on. After meeting with the curator, then get back with teacher.
Design tm:
> To create the 3D model cave
> Design a brochure-concept and disc labels using Indesign in coordination with teacher
- Change the colour palette to match the focus on science instead of art. Have three colour
palettes ready by this Wed for the class to choose from. Post them on Facebook.
> To take the lead in finishing the web layout - a static, non-functional webpage, graphics
only (just the look) as completed as possible. This will be for the website and the
touchscreen, two products to complete graphic design on. Must include the Main pages and
also the ‘inside’ screens - splash and content screens.
Interactive Team: > Create two hot-linked VR's - shoot and sketch out the concept. The exact scene settings are still to be decided, but for now, just use the two display rooms that we toured a couple of weeks back. Create the link to go back and forth between the two rooms. Teachers will help with these VR’s and the hot-linking. > Create the game concept – a 30sec experience as one prototype for demo presentation. As mentioned above, the setting is still TBA > Touchscreen functionality > To work up drawings of the three cartoon characters, three still frames of each, showing different facial expressions and poses. See the curator for the Rock Hound character. Submit revised due dates for this work by this Wed. > The script is in good shape but will obviously need more work as the project progresses > Work up the Motion and LiveType templates for all the titles, tags, names, labels and graphics
所有分配的工作現在都在Google文件中進行了詳細說明和分配。
General Notes:
- The focus age group remains 3rd grade.
- There are still three phases to complete:
> Phase 1:
Define colours & style – this is effectively done; although it must now be revised for the
Elsing.
> Phase 2: Complete detailed navigation including all globals and apply the unified
marketing brand to all screen formats. The brand work is being covered by Deanna’s work on
the website and touchscreen.
> Phase 3: Final completion of all work is due before NAB convention (the wed before to be
precise).
All the above must be completed in the next 4 weeks!
- 選擇顏色調色盤——Deanna負責釋出和編目
- 互動團隊今天拍攝VR場景,老師將拼接各種熱連結的VR
Notes on shooting a VR: - Manual controls only - Set to infinity focus - Block models close-in - Wide-angle lens – benefits: less shots, close-ins possible. Blue-screen models to add in later if needed. - Shoot near most interesting artifact, not necessarily middle of space. - Where to mount camera is critical- focal point is the pivot point of the camera head. - Custom-built tripod for these VR shoots. Head must be absolutely level - check two places, 90deg apart to make sure its level throughout the pan. - Make the 'sky' interesting - There are now automated stitching programs to blend all the images together - A/V team to put together an example of how to integrate the curator using blue screen or in the VR cave or what? ETV's blue screen not body length - need further discussion with teacher. Need to develop 30sec script for curator character. - Design Team to have first draft of script done by Wednesday, so that the curator can look at it.
- 星期一是第二階段的截止日期——互動團隊現在將獲取所有模板並新增他們的內容。所有模板都將存放在伺服器資料夾中:最終專案/最終內容——互動團隊將從那裡獲取模板。老師將與策展人協調,在最終演示之前舉行會議。
最終演示:
- 每個團隊都需要一位演示者向策展人推銷專案。最好每個團隊有一位演講者涵蓋該團隊的所有主題,而不是每個主題一位演講者。
- 演示定於4月9日星期三下午3點(NAB前一週)舉行
- 整場演示最多30分鐘,最後進行問答環節
- 就筆記/演講而言,每位演講者大約有一半頁雙倍行距的“指令碼”時間。此書面指令碼需要提前提交。
- 專案主管建立電子表格,詳細說明主題時間分配。
Topics for presentation (not necessarily to be presented in this order): > Client/user description and project overview (presented by Teacher and Director) > Screen templates (Deanna lead rep) > Explain concept of cave (Silas lead rep) > Explain game concept and script (Grant lead rep) > Surround screen concept (Teacher to present) > Present LiveType templates (Drew lead rep) > Present Motion templates (LaQuez, if back in town, otherwise John - lead reps)
- 策展人和撥款協調員將出席30分鐘的演示。已完成專案的開發初步估算為30,000美元,撥款協調員將負責申請必要的撥款。
- 互動團隊:所有內容接收的絕對截止日期——4月7日星期一上午8:30——老師將傳送詳細資訊。除了策展人訪談之外,所有內容都需要解壓縮。
- 設計團隊:也許可以將網站外觀(啟動頁面和主頁)的受眾群體定位於更成熟的客戶,以吸引家長、老師等。Jimmy將使用Deanna的圖層作為模板並進行設計。高質量、高解析度的JPEG需要提交給互動團隊。
- 影音團隊:策展人的藍色畫面拍攝(與ETV協調)。Ben已準備好指令碼,並已傳送給策展人。由於缺少完整的色度鍵牆,因此只能拍攝胸部特寫。因此,策展人的影像應整合到其餘媒體(Deanna的螢幕模板)中,並且也應成為卡通角色之一。對於策展人的開場白,建立提示卡,或確認他會即興發揮。
演示筆記
- 計劃在演示中使用Wii控制器
- 今天(星期一)選出團隊演示者。可以按團隊或按主題選擇。該人員今天將編寫指令碼。指令碼用作演講筆記和提醒。事先會在星期三進行彩排。請記住,您是在推銷這個想法,而不是進行技術解釋。
- 背誦前幾句話,並記住其他重點。
- 儘量保持輕鬆的語氣
(紀錄片現在將作為John和Roger在夏季期間的副專案進行)