Blender 渲染/故事之外的故事
外觀
你不需要一個故事。它是用來給遊戲增加深度,形成一種任務。它讓玩家想要繼續玩下去。它也會讓製作遊戲變得更難。如果你沒有一個好的故事,就拿我的來編輯一下,以適應你的需要。
別管詩歌了,讓我們開始吧
Everyone wants to fit in, to be cool, even to be admired. You're the same. Since you were a baby you have wanted to prove yourself... to your mother... to your father... to the [Insert the name of a council like "Martian high council"]! So you set out on a quest! For as long as you remember your civilization has been under threat from [Insert an evil name like "The Bachra"]. The [Insert the name of that council again] is helpless. This will be your quest: DESTROY [Insert that evil name again in ALL CAPS]! You set out on your quest on a dark [Insert a kind of weather like "Sunny Day"]. Your quest will take you far from your home but you are content. This is what you have wanted to do since you first met The Cool Ones. You will prove that you are strong... you will prove that you are smart... you will prove that you are trust worthy... An so here you are in the middle of the [Insert a location name], a loan figure walking. Prepare for battle!
我不一定想讓你用這個。只是如果你沒有更好的選擇。這個故事在你編輯完後就可以授權給你。請引用華夏公益教科書:Blender 渲染之外。
如果你擅長在 Blender 中製作動畫,為什麼不製作一些過場動畫呢?這些是告訴你故事或告訴你前進方向的小段動畫。做起來總是好的。