計算機程式設計/Hello world
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以下是Hello, world!程式的列表。
Hello, world!程式使“Hello, world!”文字顯示在計算機螢幕上。這通常是學習程式語言時遇到的第一個程式。或者,它是對新程式語言安裝的基本健全性檢查。如果“Hello World”無法執行,則在解決安裝問題之前,不要嘗試開發複雜的程式。
要檢視更多語言,請檢視Hello World 集合。
需要注意的是,4DOS/4NT 批處理語言是 MS-DOS 批處理語言的超集。
@echo Hello, world!
message "Hello, world!" with style = popup;
REPORT ZHELLO.
START-OF-SELECTION.
WRITE "Hello, world!".
以下示例使用了單例模式,並在訊息框中輸出文字,而不是傳統的列表輸出。
REPORT ZHELLO.
CLASS lcl_hello DEFINITION CREATE PRIVATE FINAL.
PUBLIC SECTION.
CLASS-DATA self TYPE REF TO lcl_hello READ-ONLY.
CLASS-METHODS class_constructor.
METHODS say_hello.
PRIVATE SECTION.
CONSTANTS con_hello_world TYPE c LENGTH 13 VALUE 'Hello, World!'.
ENDCLASS.
CLASS lcl_hello IMPLEMENTATION.
METHOD class_constructor.
CREATE OBJECT lcl_hello=>self.
ENDMETHOD.
METHOD say_hello.
MESSAGE con_hello_world TYPE 'I'.
ENDMETHOD.
ENDCLASS.
START-OF-SELECTION.
lcl_hello=>self->say_hello( ).
WRITE "Hello, world!"
這將只輸出到輸出視窗,終端使用者不會看到。
trace("Hello, world!");
此版本將對終端使用者可見。
var helloWorld:TextField = this.createTextField( "helloWorld", this.getNextHighestDepth(), 1, 1, 100, 20 );
helloWorld.text = "Hello, world!";
package
{
public class HelloWorld
{
public function HelloWorld()
{
trace("Hello, world!");
}
}
}
with Ada.Text_IO;
procedure Hello is
begin
Ada.Text_IO.Put_Line ("Hello, world!");
end Hello;
ALGOL 68 標準要求保留字、型別和運算子使用不同的字型。因此,程式通常以粗體或下劃線字型釋出,例如
begin
printf($"Hello, world!"l$)
end
在流行的大寫粗體詞約定中
BEGIN
printf($"Hello, world!"l$)
END
或使用類似維基文字的引號標記,這在只有 6 位字元的計算機上特別適用(因此只有大寫)
'BEGIN'
PRINTF($"HELLO, WORLD!"L$)
'END'
或者至少使用begin和end的“簡短符號”形式。
( printf($"Hello, world!"l$) )
PROC main()
WriteF('Hello, world!');
ENDPROC
此程式在啟動後透過診斷介面傳送訊息。
program_name = 'Hello' define_start send_string 0,'Hello World!'
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE project>
<project default="helloworld">
<target name="helloworld">
<echo message="Hello, World!" />
</target>
</project>
∇R←HWΔPGM
[1] R←'HELLO WORLD!'
∇
- 第一行上的 Del 開始為名為 HWΔPGM 的程式定義函式。它是一個無元函式(沒有引數,與一元或二元函式相反),它將返回一個顯式結果,允許其他函式或 APL 原語使用返回的值作為輸入。
- 標號為 1 的行將文字向量 'Hello, world!!' 賦值給變數 R
- 最後一行是另一個 Del,它結束函式定義。
當函式透過輸入其名稱來執行時,APL 直譯器將文字向量賦值給變數 R,但是由於我們在另一個函式、原語或賦值語句中沒有使用此值,直譯器會將其返回到終端,從而在函式呼叫下方顯示下一行上的文字。
會話將如下所示
HWΔPGM Hello, world!!
雖然不是一個程式,但是如果你只是向直譯器提供文字向量而不將其分配給變數,它會將其返回到終端作為輸出。請注意,使用者輸入會自動由直譯器縮排 6 個空格,而結果則顯示在新行開頭。
'Hello, world!' Hello, world!!
return "Hello, world!"
或
display dialog "Hello, world!"
<% Response.Write("Hello, world!") %>
- 或簡單地
<%= "Hello, world!" %>
// in the page behind using C#
protected void Page_Load(object sender, EventArgs e)
{
Response.Write("Hello, world!");
}
' in the page behind using VB.NET
Protected Sub Page_Load(ByVal sender As Object, ByVal e As EventArgs)
Response.Write("Hello, world!")
End Sub
// ASPX Page Template
<asp:Literal ID="Literal1" runat="server" Text="Hello World!"></asp:Literal>
或
<asp:Label ID="Label1" runat="server" Text="Hello World"></asp:Label>
或
Hello World!
bdos equ 0005H ; BDOS entry point
start: mvi c,9 ; BDOS function: output string
lxi d,msg$ ; address of msg
call bdos
ret ; return to CCP
msg$: db 'Hello, world!$'
end start
10 ORG #8000 ; Start address of the routine
20 START LD A,2 ; set the output channel
30 CALL #1601 ; to channel 2 (main part of TV display)
40 LD HL,MSG ; Set HL register pair to address of the message
50 LOOP LD A,(HL) ; De-reference HL and store in A
60 AND A ; Null terminator?
70 RET Z ; If so, return
80 RST #10 ; Print the character in A
90 INC HL ; HL points at the next char to be printed
100 JR LOOP
110 RET
120 MSG DEFM "Hello, world!"
130 DEFB 13 ; carriage return
140 DEFB 0 ; null terminator
A_CR = $0D ;carriage return
BSOUT = $FFD2 ;kernel ROM sub, write to current output device
;
LDX #$00 ;starting index in .X register
;
LOOP LDA MSG,X ;read message text
BEQ LOOPEND ;end of text
;
JSR BSOUT ;output char
INX
BNE LOOP ;repeat
;
LOOPEND RTS ;return from subroutine
;
MSG .BYT 'Hello, world!',A_CR,$00
請參閱 Nova 文章的示例部分。
MODEL SMALL
IDEAL
STACK 100H
DATASEG
MSG DB 'Hello, world!', 13, '$'
CODESEG
Start:
MOV AX, @data
MOV DS, AX
MOV DX, OFFSET MSG
MOV AH, 09H ; DOS: output ASCII$
INT 21H
MOV AX, 4C00H
INT 21H
END Start
.MODEL Small
.STACK 100h
.DATA
db msg 'Hello, world!$'
.CODE
start:
mov ah, 09h
lea dx, msg ; or mov dx, offset msg
int 21h
mov ax,4C00h
int 21h
end start
; FASM example of writing 16-bit DOS .COM program
; Compile: "FASM HELLO.ASM HELLO.COM"
org $100
use16
mov ah,9
mov dx,xhello
int $21 ; DOS call: text output
mov ah,$4C
int $21 ; Return to DOS
xhello db 'Hello world !!!$'
將 32 位 PE 程式作為原始程式碼和資料進行製作的示例
format PE GUI
entry start
section '.code' code readable executable
start:
push 0
push _caption
push _message
push 0
call [MessageBox]
push 0
call [ExitProcess]
section '.data' data readable writeable
_caption db 'Win32 assembly program',0
_message db 'Hello, world!',0
section '.idata' import data readable writeable
dd 0,0,0,RVA kernel_name,RVA kernel_table
dd 0,0,0,RVA user_name,RVA user_table
dd 0,0,0,0,0
kernel_table:
ExitProcess dd RVA _ExitProcess
dd 0
user_table:
MessageBox dd RVA _MessageBoxA
dd 0
kernel_name db 'KERNEL32.DLL',0
user_name db 'USER32.DLL',0
_ExitProcess dw 0
db 'ExitProcess',0
_MessageBoxA dw 0
db 'MessageBoxA',0
section '.reloc' fixups data readable discardable
使用 FASM 匯入宏,unicode(MessageBoxW 是 Windows 9x/ME '支援' 的少數 unicode 函式之一)和部分共享,沒有重定位(32 位 Windows NT 可執行檔案不需要,建議用於基於 DOS 的 Windows,對於 x64 必需),沒有堆 - 這不是一個初學者示例,但只有 1024 位元組而不是 3072 位元組
format PE GUI 4.0
heap 0
entry start
include 'win32a.inc'
section '.text' code import readable executable data
library kernel, 'KERNEL32.DLL',\
user,'USER32.DLL'
import kernel,\
ExitProcess, 'ExitProcess'
import user,\
MessageBoxW, 'MessageBoxW'
start:
xor ebx, ebx
push ebx
push ebx
push _message
push ebx
call [MessageBoxW]
push ebx
call [ExitProcess]
_message du 'Hello, world!' ,0
section '.reloc' fixups data readable discardable
format ELF executable
entry _start
_start:
mov eax, 4
mov ebx, 1
mov ecx, msg
mov edx, msg_len
int 80h
mov ebx, 0
mov eax, 1
int 80h
msg db 'Hello, world!', 0xA
msg_len = $-msg
.data
msg:
.ascii "Hello, world!\n"
len = . - msg
.text
.global _start
_start:
movl $len,%edx
movl $msg,%ecx
movl $1,%ebx
movl $4,%eax
int $0x80
movl $0,%ebx
movl $1,%eax
int $0x80
section .data
msg db 'Hello, world!',0xA
len equ $-msg
section .text
global _start
_start:
mov edx,len
mov ecx,msg
mov ebx,1
mov eax,4
int 0x80
mov ebx,0
mov eax,1
int 0x80
extern printf ; Request symbol "printf".
global main ; Declare symbol "main".
section .data
str: DB "Hello World!", 0x0A, 0x00
section .text
main:
PUSH str ; Push string pointer onto stack.
CALL printf ; Call printf.
POP eax ; Remove value from stack.
MOV eax,0x0 ; \_Return value 0.
RET ; /
TERM EQU 19 console device no. (19 = typewriter)
ORIG 1000 start address
START OUT MSG(TERM) output data at address MSG
HLT halt execution
MSG ALF "HELLO"
ALF " WORL"
ALF "D "
END START end of program
string BYTE "Hello, world!",#a,0 string to be printed (#a is newline and 0 terminates the string)
Main GETA $255,string get the address of the string in register 255
TRAP 0,Fputs,StdOut put the string pointed to by register 255 to file StdOut
TRAP 0,Halt,0 end process
.MCALL .REGDEF,.TTYOUT,.EXIT
.REGDEF
HELLO: MOV #MSG,R1
MOVB (R1)+,R0
BEQ EXIT
LOOP: .TTYOUT
BR LOOP
EXIT:
.EXIT
MSG: .ASCIZ /Hello, world!/
.END HELLO
MOV #TXT,R1 ;Moving string address to R1
CLR R2 ;String length=0, means null will be the termination character
EMT 20 ;Print the string
HALT
TXT: .ASCIZ /Hello, world!/
.END
include lvo/exec_lib.i
include lvo/dos_lib.i
; open DOS library
movea.l 4.w,a6
lea dosname(pc),a1
moveq #36,d0
jsr _LVOOpenLibrary(a6)
movea.l d0,a6
; actual print string
lea hellostr(pc),a0
move.l a0,d1
jsr _LVOPutStr(a6)
; close DOS library
movea.l a6,a1
movea.l 4.w,a6
jmp _LVOCloseLibrary(a6)
dosname dc.b 'dos.library',0
hellostr dc.b 'Hello, world!',0
;print
move.l #Hello,-(A7)
move.w #9,-(A7)
trap #1
addq.l #6,A7
;wait for key
move.w #1,-(A7)
trap #1
addq.l #2,A7
;exit
clr.w -(A7)
trap #1
Hello
dc.b 'Hello, world!',0
pea (strign) ; push string address onto stack
dc.w $FF09 ; call DOS "print" by triggering an exception
addq.l #4,a7 ; restore the stack pointer
dc.w $FF00 ; call DOS "exit"
strign:
dc.b "Hello, world!",13,10,0
.title hello
.psect data, wrt, noexe
chan: .blkw 1
iosb: .blkq 1
term: .ascid "SYS$OUTPUT"
msg: .ascii "Hello, world!"
len = . - msg
.psect code, nowrt, exe
.entry hello, ^m<>
; Establish a channel for terminal I/O
$assign_s devnam=term, -
chan=chan
blbc r0, end
; Queue the I/O request
$qiow_s chan=chan, -
func=#io$_writevblk, -
iosb=iosb, -
p1=msg, -
p2=#len
; Check the status and the IOSB status
blbc r0, end
movzwl iosb, r0
; Return to operating system
end: ret
.end hello
HELLO CSECT The name of this program is 'HELLO'
USING *,12 Tell assembler what register we are using
SAVE (14,12) Save registers
LR 12,15 Use Register 12 for this program
WTO 'Hello, world!' Write To Operator
RETURN (14,12) Return to calling party
END HELLO This is the end of the program
.program
ADR R0, message
SWI "OS_Write0"
SWI "OS_Exit"
.message
EQUS "Hello, world!"
EQUB 0
ALIGN
或更小的版本(來自 qUE);
SWI "OS_WriteS":EQUS "Hello, world!":EQUB0:ALIGN:MOV PC,R14
.data
msg: .asciiz "Hello, world!"
.align 2
.text
.globl main
main:
la $a0,msg
li $v0,4
syscall
jr $ra
.data
msg:
.ascii "Hello, world!\n"
len = . - msg
.text
.globl _main
_main:
li r0, 4 ; write
li r3, 1 ; stdout
addis r4, 0, ha16(msg) ; high 16 bits of address
addi r4, r4, lo16(msg) ; low 16 bits of address
li r5, len ; length
sc
li r0, 1 ; exit
li r3, 0 ; exit status
sc
SYSTEM BPM
START M:PRINT (MESS,HW)
M:EXIT
HW TEXTC 'HELLO WORLD'
END START
MsgBox, Hello, world!
(命令名稱後的逗號是可選的。)
MsgBox(0,'','Hello, world!')
MsgBox("Hello, world!","aTitle")
BEGIN { print "Hello, world!" }
這是第一個已知的 Hello, world!程式:[1]
main( ) {
extrn a, b, c;
putchar(a); putchar(b); putchar(c); putchar('!*n');
}
a 'hell';
b 'o, w';
c 'orld';
在較舊版本中也稱為 Triton 工具。在 Baan ERP 上,您可以在 3GL 或 4GL 模式下建立程式。
function main()
{
message("Hello, world!")
}
choice.cont.process:
on.choice:
message("Hello, world!")
在這種情況下,您應該按“繼續”按鈕以顯示訊息。
echo 'Hello, world!'
或
printf 'Hello, world!\n'
或使用 C 預處理器
#!/bin/bash
#define cpp #
cpp $0 2> /dev/null | /bin/bash; exit $?
#undef cpp
#define HELLO_WORLD echo "hello, world"
HELLO_WORLD | tr a-z A-Z
以下示例適用於任何符合 ANSI/ISO 標準的 BASIC 實現,以及大多數內置於或分發於 1970 年代和 1980 年代微型計算機中的實現(通常是 Microsoft BASIC 的某種變體)。
10 PRINT "Hello, world!"
20 END
請注意,“END”語句在許多 BASIC 實現中是可選的。
一些實現也可以在省略行號時以立即模式執行指令。以下示例無需 RUN 指令即可執行。
PRINT "Hello, world!"
? "Hello, world!"
BASIC 的後期實現允許對結構化程式設計提供更大的支援,並且不需要原始碼的行號。以下示例在大多數現代 BASIC 中執行時有效。
PRINT "Hello, world!"
END
同樣,“END”語句在許多 BASIC 中是可選的。
BlitzBasic
[edit | edit source]Print "Hello, world!"
WaitKey
DarkBASIC
[edit | edit source]PRINT "Hello, world!"
或
TEXT 0,0,"Hello, world!"
WAIT KEY
注意:“經典”Dark Basic 中的 WAIT KEY 命令是可選的,因為程式完成後控制檯會彈出。
FreeBasic
[edit | edit source]PRINT "Hello World"
SLEEP
END
或
PRINT "Hello World"
或
? "Hello World"
或
'without a newline
? "Hello World";
CoolBasic
[edit | edit source]AddText "Hello, world!"
DrawScreen
WaitKey
GW-BASIC
[edit | edit source]10 PRINT "Hello, World!"
20 END
Liberty BASIC
[edit | edit source]寫入主視窗
print "Hello, world"
或繪製在圖形視窗中
nomainwin
open "Hello, world!" for graphics as #main
print #main, "place 50 50"
print #main, "\Hello, world!"
print #main, "flush"
wait
Microsoft Small Basic
[edit | edit source]TextWindow.WriteLine("Hello, world!")
PBASIC
[edit | edit source]DEBUG "Hello, world!", CR
或者,典型的微控制器 Hello, world! 程式等價於唯一的輸出裝置是發光二極體 (LED)(在本例中連線到第七個輸出引腳)
DO
HIGH 7 'Make the 7th pin go high (turn the LED on)
PAUSE 500 'Sleep for half a second
LOW 7 ' Make the 7th pin go low (turn the LED off)
PAUSE 500 'Sleep for half a second
LOOP
END
StarOffice/OpenOffice Basic
[edit | edit source] sub main
print "Hello, world!"
end sub
PureBasic
[edit | edit source] OpenConsole()
PrintN("Hello, world!")
Input()
或
MessageRequester("Hello, World","Hello, World")
或
Debug "Hello, World"
QB64
[edit | edit source]PRINT "Hello, World" END
QBasic 相同
TI-BASIC
[edit | edit source]在 TI-80 到 TI-86 範圍內的 TI 計算器上
:Disp "Hello, world! (note the optional ending quotes) :Output(X,Y,"Hello, world! (note the optional ending parenthesis) :Text(X,Y,"Hello, world! (writes to the graph rather than home screen) :Text(-1,X,Y,"Hello, world! (only on the 83+ and higher, provides larger text, home screen size) :"Hello, world! (last line of program only)
注意:“!”字元不在鍵盤上。可以從“目錄”選單、“機率”選單或“數學”選單(作為階乘符號)訪問它。
在 TI-89/TI-89 Titanium/TI-92(+)/Voyage 200 計算器上
:hellowld() :Prgm :Disp "Hello, world!" :EndPrgm
Visual Basic
[edit | edit source]Public Sub Main()
Debug.Print "Hello, world!"
End Sub
或
Public Sub Main()
MsgBox "Hello, world!"
End Sub
或
Private Sub Form_Activate()
Print "Hello, world!"
End Sub
或者,將此複製到一個新的窗體
Private Sub Form_Click()
Form1.Hide
Dim HelloWorld As New Form1
HelloWorld.Width = 2500: HelloWorld.Height = 1000: HelloWorld.Caption = "Hello, world!": HelloWorld.CurrentX = 500: HelloWorld.CurrentY = 75
HelloWorld.Show: HelloWorld.Font = "Tahoma": HelloWorld.FontBold = True: HelloWorld.FontSize = 12: HelloWorld.Print "Hello, world!"
End Sub
Visual Basic .NET
[edit | edit source]Module HelloWorldApp
Sub Main()
System.Console.WriteLine("Hello, world!")
End Sub
End Module
PICK/BASIC、DATA/BASIC、MV/BASIC
[edit | edit source]除了本文開頭提到的 ANSI 語法之外,大多數 Pick 作業系統版本的 Dartmouth BASIC 支援擴充套件語法,允許對 VDT 使用游標放置和其他 terminfo 型別功能
X、Y 定位(冒號“:”是連線指令)
PRINT @(34,12) : "Hello, world!"
將在 80X24 CRT 中大致居中顯示字串“Hello, world!”。
其他功能
PRINT @(-1) : @(34,12) : "Hello, world!"
將在 80X24 CRT 中大致居中顯示字串“Hello, world!”之前清除螢幕。
語法變體
CRT "Hello, world!"
支援上面的“@”函式,CRT 語句會忽略之前的 PRINTER 語句,始終將輸出傳送到螢幕。
某些 Pick 作業系統環境(如 OpenQM)支援 PRINT 的 DISPLAY 變體。除了“@”函式之外,此變體還會根據 TERM 變數的設定維護分頁
DISPLAY "Hello, world!"
Batch (MS-DOS)
[edit | edit source]@echo Hello World!
或
@echo off
set hellostring=Hello World!
echo %hellostring%
或
@echo off
echo Hello World!
pause
exit
或
@echo Hello World!
pause
exit
作為 CGI 檔案
[edit | edit source]@echo off
echo Content-type: text/plain >> sample.cgi
echo. >> sample.cgi
echo. >> sample.cgi
echo Hello, world! >> sample.cgi
bc
[edit | edit source]"Hello, world!"
或者,使用換行符
print "Hello, world!\n"
BCPL
[edit | edit source]GET "LIBHDR"
LET START () BE
$(
WRITES ("Hello, world!*N")
$)
BITGGAL AgileDog
[edit | edit source]T 1 "Hello, World" 0
BITGGAL Jihwaja
[edit | edit source]J( 1 TM 5 ZV 3 "Hello, world" )
BLISS
[edit | edit source]%TITLE 'HELLO_WORLD'
MODULE HELLO_WORLD (IDENT='V1.0', MAIN=HELLO_WORLD,
ADDRESSING_MODE (EXTERNAL=GENERAL)) =
BEGIN
LIBRARY 'SYS$LIBRARY:STARLET';
EXTERNAL ROUTINE
LIB$PUT_OUTPUT;
GLOBAL ROUTINE HELLO_WORLD =
BEGIN
LIB$PUT_OUTPUT(%ASCID %STRING('Hello, world!'))
END;
END
ELUDOM
BlitzMax
[edit | edit source] SuperStrict
Graphics 640, 480, 0, 60
Local running:Int = 1
While running
Cls
DrawText "Hello World!", 1, 1
Flip
If GetChar()
running = 0
EndIf
Wend
End
boo
[edit | edit source]另見 GUI 部分.
print "Hello, world!"
Burning Sand 2
[edit | edit source]WRITE ELEMENT:Earth 210 230 40 CENTER TEXT "Hello World!"
C
[edit | edit source]#include <stdio.h>
int main()
{
printf("Hello, world!\n");
return 0;
}
ANSI C
[edit | edit source]#include <stdio.h>
int main(void) {
printf("Hello, World!\n");
return 0;
}
Class Test.Hello Extends %CSP.Page [ ProcedureBlock ]
{
ClassMethod OnPage() As %Status
{
&html<<html>
<head>
</head>
<body>>
Write "Hello, world!",!
&html<</body>
</html>>
Quit $$$OK
}
}
該程式可以在 Avasmath 80 線上可程式設計計算器上執行。
#BTN A1 #PRI "HELLO WORLD!" #END
OBJECT Codeunit 50000 HelloWorld
{
PROPERTIES
{
OnRun=BEGIN
MESSAGE(Txt001);
END;
}
CODE
{
VAR
Txt001@1000000000 : TextConst 'ENU=Hello, world!';
BEGIN
{
Hello, world! in C/AL (Microsoft Business Solutions-Navision)
}
END.
}
}
該程式可以在 fx-9750 圖形計算器及其相容機型上執行。
"Hello, world!"↵
或
Locate 1,1,"Hello, world!"↵
call echo("Hello, world!")
上面的 C 程式碼 可以作為示例在 Ch 中執行。Ch 中的一個簡單示例是
printf("Hello, world!\n");
<<<"Hello World">>>;
namespace HelloWorld; interface type HelloClass = class public class method Main; end; implementation class method HelloClass.Main; begin System.Console.WriteLine('Hello, world!'); end; end.
.assembly Hello {}
.assembly extern mscorlib {}
.method static void Main()
{
.entrypoint
.maxstack 1
ldstr "Hello, world!"
call void [mscorlib]System.Console::WriteLine(string)
ret
}
<Script>
<References>
<Reference>System.dll</Reference>
</References>
<Code Language="VisualBasic">
<![CDATA[
Public Class Plugin
Public Function MainF(ByVal Ob As Object) As String
'Script Code
Return "Hello, World!"
End Function
End Class
]]>
</Code>
</Script>
module hello
Start = "Hello, world!"
? "Hello, world!"
或
@1,1 say "Hello, world!"
或
Qout("Hello, world")
PROC 0 WRITE Hello, world!
(println "Hello, world!")
start_up = proc ()
po: stream := stream$primary_output ()
stream$putl (po, "Hello, world!")
end start_up
IDENTIFICATION DIVISION.
PROGRAM-ID. HELLO-WORLD.
PROCEDURE DIVISION.
DISPLAY "Hello, world!".
STOP RUN.
以上是一個非常簡短的濃縮版本,省略了作者姓名、原始碼和目標計算機型別。
CoffeeScript 是一種編譯成 JavaScript 的語言。與 JavaScript 一樣,它沒有本地(內建)輸入或輸出例程,而是依賴於其宿主環境提供的功能。
使用使用標準 Web 瀏覽器視窗物件 (window.alert) 的警報
alert 'Hello, world!'
或者,從 Firebug、Apple Safari 或 Google Chrome 除錯控制檯,或者從 Node.js 控制檯
console.log 'Hello, world!'
<cfoutput>Hello, world!</cfoutput>
或
Hello, world!
PRINT "Hello, world!"
(princ "Hello, world!")
Function | Main WriteLine | "Hello, world" End | Main
'|' 代表 Cube 標準 IDE 中兩個文字欄位之間的分隔。
#include <iostream>
int main() {
std::cout << "Hello, World!" << std::endl;
return 0;
}
int main() {
System::Console::WriteLine("Hello, world!");
return 0;
}
#using <mscorlib.dll>
using namespace System;
int wmain()
{
Console::WriteLine("Hello, world!");
return 0;
}
另請參閱 GUI 部分。
using System;
internal static class HelloWorld
{
private static void Main()
{
Console.WriteLine("Hello, world!");
}
}
import std.stdio ;
void main () {
writefln("Hello, world!");
}
Tango 版本
import tango.io.Stdout;
void main() {
Stdout ("Hello, world!").newline;
}
main() {
print('Hello, world!');
}
或者,
void main() {
print('Hello, world!');
}
[Hello, world!]p
或
1468369091346906859060166438166794P
在第二個示例中,DC 將十進位制數儲存為一系列位,然後“P”告訴 DC 將這些位解釋為字串並打印出來。
$ write sys$output "Hello, world!"
{$APPTYPE CONSOLE}
begin
Write('Hello, world!');
end.
PROGRAM hello;
BEGIN
write(0, 0, 0, 0, "Hello, world!");
LOOP
FRAME;
END
END
this::operator()
{
import system.cstdio;
puts("Hello, world!");
}
mob
Login()
..()
world << "Hello, world!"
module: hello
format-out("Hello, world!\n");
set disp to "Hello, world!" set dispto to item unit 5 //5 = default screen release disp into dispto.
這將是一個純粹的系統呼叫
import system ea.helloworld wait
a Hello, world!! . p
module HelloWorld
{
void run()
{
@Inject Console console;
console.print("Hello World!");
}
}
class HELLO_WORLD
create make
feature
make is
do
io.put_string("Hello, world!%N")
end -- make
end -- class HELLO_WORLD
IO.puts "Hello, world!"
import Html exposing (text)
main =
text "Hello, World!"
另請參閱 GUI 部分。
-module(hello).
-export([hello/0]).
hello() -> io:format("Hello, world!~n").
puts(1, "Hello, world!")
"Hello, world!" print
或 GUI 版本
"Hello, world!" <label> "Hi" open-window
printl( "Hello world" )
uses "console";
Console.println("Hello, world!");
@once: mesgbox "Hello, world!" ; exit
"halló" < main
{
main ->
stef(;)
stofn
skrifastreng(;"Halló, veröld!"),
stofnlok
}
*
"GRUNNUR"
;
type "Hello, world!",!
或
t "Hello, world!",!
-TYPE Hello, world!
begin TOOL HelloWorld;
includes Framework;
HAS PROPERTY IsLibrary = FALSE;
forward Hello;
-- START CLASS DEFINITIONS
class Hello inherits from Framework.Object
has public method Init;
has property
shared=(allow=off, override=on);
transactional=(allow=off, override=on);
monitored=(allow=off, override=on);
distributed=(allow=off, override=on);
end class;
-- END CLASS DEFINITIONS
-- START METHOD DEFINITIONS
------------------------------------------------------------
method Hello.Init
begin
super.Init();
task.Part.LogMgr.PutLine('Hello, world!');
end method;
-- END METHOD DEFINITIONS
HAS PROPERTY
CompatibilityLevel = 0;
ProjectType = APPLICATION;
Restricted = FALSE;
MultiThreaded = TRUE;
Internal = FALSE;
LibraryName = 'hellowor';
StartingMethod = (class = Hello, method = Init);
end HelloWorld;
: HELLO ( -- ) ." Hello, world!" CR ;
HELLO
或者,可以不編譯新的例程,直接在 Forth 直譯器控制檯中輸入
CR ." Hello, world!" CR
00 program hello
write(*,*) 'Hello World!'
stop
end
program hello
write(*,*) 'Hello, World!'
end program hello
printfn "Hello, world!"
?((pp "Hello, world!"))
或
pp "Hello, world!"
println["Hello, world!"]
另請參閱 GUI 部分。
PUBLIC SUB Main() Print "Hello, world!" END
procedure_form hello
begin_block world
print "Hello, world!"
end_block
end_form
Msg("Hello World")
在某個物件的繪製事件中
draw_text(x,y,"Hello, world!")
或者顯示啟動畫面訊息
show_message("Hello, world!")
package main
import "fmt"
func main() {
fmt.Println("Hello, world!")
}
if (created) {
echo Hello, world!;
}
function onCreated() {
echo("Hello, world!");
}
println "Hello, world!"
? "Hello, world!"
或
@1,1 say "Hello, world!"
或
Qout("Hello, world")
main = putStrLn "Hello, world!"
class HelloWorldApp
{
static function main()
{
trace("Hello, world!");
}
}
program HelloWorld;
functions {
_main() {
print_string("Hello, world!");
}
}
end
(手持惠普逆波蘭記法(RPN)科學計算器.)
LBL H SF 10 EQN RCL H RCL E RCL L RCL L RCL O R/S RCL W RCL O RCL R RCL L RDL D ENTER R/S
(手持惠普逆波蘭記法(RPN)字母數字工程計算器.)
01 LBLTHELLO 02 THello, world! 03 PROMPT
put "Hello, world!"
或
Answer "Hello, world!"
procedure main()
write("Hello, world!")
end
print,"Hello, world!"
"Hello, world!" println
或
writeln("Hello, world!")
[ Main;
"Hello, world!";
];
Hello World is a room. The printed name is "Hello, world!"
ON ENTER {
"Hello, " "world!" & SAY
}
'Hello, world!' NB. echoes the string in interactive mode, doesn't work in script
'Hello World!' 1!:2(2) NB. prints it to (2) - screen, (4) - stdout
include 16f877_20 include hd447804 hd44780_clear hd44780 = "H" hd44780 = "e" hd44780 = "l" hd44780 = "l" hd44780 = "o" hd44780 = " " hd44780 = "W" hd44780 = "o" hd44780 = "r" hd44780 = "l" hd44780 = "d" hd44780 = "!"
另請參閱 GUI 部分。
class HelloWorld {
public static void main(String[] args) {
System.out.println("Hello, world!");
}
}
(javap -c HelloWorld 的反彙編輸出)
public class HelloWorld extends java.lang.Object{
public HelloWorld();
Code:
0: aload_0
1: invokespecial #1; //Method java/lang/Object."<init>":()V
4: return
public static void main(java.lang.String[]);
Code:
0: getstatic #2; //Field java/lang/System.out:Ljava/io/PrintStream;
3: ldc #3; //String Hello, world!
5: invokevirtual #4; //Method java/io/PrintStream.println:(Ljava/lang/String;)V
8: return
}
.class HelloWorld
.super java/lang/Object
.method public static main([Ljava/lang/String;)V
.limit stack 2
getstatic java/lang/System/out Ljava/io/PrintStream;
ldc "Hello, world!"
invokevirtual java/io/PrintStream/println(Ljava/lang/String;)V
return
.end method
JavaFX 指令碼是以前稱為 F3(形式遵循功能)的指令碼語言。它於 2010 年被 Oracle 停止使用。
Frame {
title: "Hello World JavaFX"
width: 200
content: Label {
text: "Hello World"
}
visible: true
}
這個程式也可以這樣寫
var win = new Frame();
win.title = "Hello World JavaFX";
win.width = 200;
var label = new Label();
label.text = "Hello World";
win.content = label;
win.visible = true;
一個簡單的控制檯輸出版本將是
import java.lang.System;
System.out.println("Hello World");
甚至更簡單(使用內建函式)
println("Hello World");
JavaScript 沒有本地(內建)輸入或輸出例程。相反,它依賴於其宿主環境提供的功能。
使用標準 Web 瀏覽器的文件物件
document.write('Hello, World!');
或使用警報,使用標準 Web 瀏覽器的視窗物件 (window.alert)
alert('Hello, world!');
或者,從 Mozilla 命令列實現
print('Hello, world!');
或者,從 Windows 指令碼宿主
WScript.Echo('Hello, world!');
或者,從 Firebug、Apple Safari 或 Google Chrome 除錯控制檯
console.log('Hello, world!');
//HERIB JOB ,'HERIBERT OTTEN',PRTY=12
//* HELLO WORLD FOR MVS
//HALLO EXEC PGM=IEBGENER
//SYSIN DD DUMMY
//SYSPRINT DD SYSOUT=*
//SYSUT2 DD SYSOUT=T
//SYSUT1 DD *
HELLO WORLD!
/*
//
"Hello, world!\n" putchars .
<%@ page contentType="text/html;charset=WINDOWS-1252"%>
<HTML>
<BODY>
<% out.println(" Hello, world!"); %>
</BODY>
</HTML>
或者只是
<% out.println("Hello, world!"); %>
或者文字
Hello, world!
println("Hello, world!")
`0:"Hello, world!\n"
`plain
'Hello World!' #echo #
fun main() {
println("Hello World!")
}
WriteLine "Hello, world!"
Program HelloWorld
Method Main()
ShowConsole()
ConsoleWriteLine("Hello, world!")
End Method
End Program
Output: 'Hello, world!';
或
Output('Hello, world!');
或簡單地
'Hello, world!';
tarea muestre "Hola mundo !"
或
clase Saludo derivada_de Form publicos mensajes Saludo copie "Hola mundo !" en saludo.Text
Linden Scripting Language 是 Second Life 中使用的指令碼語言。
default
{
state_entry()
{
llSetText("Hello, World!" , <0,0,0> , 1.0);
//or...
llSay(0,"Hello, World!");
}
}
Livre : HelloWorld Paragraphe : Affichage Actions : "Hello, World !" !
Section Header
+ name := HELLO_WORLD_PROGRAM;
Section Public
- main <-
(
"Hello world!\n".print;
);
Lisp 有許多方言,它們在其近五十年的歷史中不斷出現。
(format t "Hello, world!~%")
或
(write-line "Hello, world!")
或在 REPL 中
"Hello, world!"
(作為字串(包含在引號中),它評估為自身,因此被列印。)
(display "Hello, world!\n")
(println "Hello, world!")
(print "Hello, world!")
或
(message "Hello, world!")
(print "Hello, world!")
(print "Hello, world!")
(prn "Hello, world!")
(out "Hello, world!")
print [Hello, world!]
或
pr [Hello, world!]
僅在 MSWLogo 中
messagebox [Hi] [Hello, world!]
void create()
{
write("Hello, world!\n");
}
io.write("Hello, world!\n")
或
return "Hello, World!"
或
print("Hello, world")
screen.print(10,10,"Hello, world!")
W "Hello, world!"
print("Hello, world!")$
print("Hello, world!");
Print["Hello, world!"]
或簡單地
"Hello, world!"
disp('Hello, world!')
或
fprintf('Hello, world!\n')
或使用 GUI
figure('Position',[100 100 200 200],'MenuBar','none','Name','Hello World');
uicontrol('Style','text','Position',[15 100 150 15],'String','Hello world');
或
msgbox('Hello World!')
fmod HELLOWORLD is protecting STRING . op helloworld : -> String . eq helloworld = "Hello, world!" . endfm red helloworld .
max v2; #N vpatcher 10 59 610 459; #P message 33 93 63 196617 Hello, world!!; #P newex 33 73 45 196617 loadbang; #P newex 33 111 31 196617 print; #P connect 1 0 2 0; #P connect 2 0 0 0; #P pop;
print( "Hello, world!\n" );
var x:String::allocated[on[0]];
x:="Hello World"; // allocated on process 0 only
proc 1 {
// This is displayed by process 1, auto communication done to achieve this
print[x];
}
Hello, world!
helloworld echo Hello, world!alias helloworld echo Hello, world!Hello World:echo Hello, world!echo Hello, world!BEGIN PRINT 'Hello, world!' END
MODULE Hello;
FROM InOut IMPORT WriteLn, WriteString;
BEGIN
WriteString ("Hello, world!");
WriteLn
END Hello.
Strict
Function Main:Int()
Print "Hello World!"
Return 0
End
這需要您是玩家或巫師
notify(player, "Hello, world!");
這是特定於用於 moo 的核心實現,但在大多數知名的 moo(例如 LambdaCore 或 JH-Core)上都有效
player:tell("Hello, world!");
"Hello, World!" $
#include <stdio.h>
#include <time.h>
#include <string.h>
#include "mpi.h"
int main ( int argc, char * argv[] )
{
const int maximum_message_length = 100;
const int master_rank = 0;
char message[maximum_message_length+1];
MPI_Status status; /* Info about receive status */
int my_rank; /* This process ID */
int num_procs; /* Number of processes in run */
int source; /* Process ID to receive from */
int destination; /* Process ID to send to */
int tag = 0; /* Message ID */
int mpi_error; /* Error code for MPI calls */
int icount;
char processor_name[MPI_MAX_PROCESSOR_NAME];
int name_length;
// Initialize the MPI execution environment.
mpi_error = MPI_Init ( &argc, &argv );
if ( mpi_error != MPI_SUCCESS )
{
fprintf ( stderr, "Error: %s: Unable to initialize MPI execution environment\nAborting ...\n", argv[0] );
return ( 1 );
}
// Even though we capture the error value from the MPI calls, we will
// not deal with any error except the last one.
mpi_error = MPI_Comm_rank ( MPI_COMM_WORLD, &my_rank );
mpi_error = MPI_Comm_size ( MPI_COMM_WORLD, &num_procs );
if ( my_rank != master_rank )
{
mpi_error = MPI_Get_processor_name (processor_name, &name_length );
sprintf ( message, "Greetings from process #%d running on %s\n", \
my_rank, processor_name );
destination = master_rank;
mpi_error = MPI_Send ( message, strlen(message) + 1, MPI_CHAR, \
destination, tag, MPI_COMM_WORLD );
}
else
{
for ( source = 0; source < num_procs; source++ )
{
if ( source != master_rank )
{
mpi_error = MPI_Recv ( message, maximum_message_length + 1, \
MPI_CHAR, source, tag, MPI_COMM_WORLD, &status );
printf ( "%s \n", message );
}
}
}
mpi_error = MPI_Finalize();
if ( MPI_SUCCESS != mpi_error )
return ( mpi_error );
else
return ( 0 );
}
main(std:string >>arg<< / OS.GetArg)
{
std:stream >>CONSOLE<< / OS.Console;
CONSOLE:Write([byte]{0048, 0065, 006C, 006C, 006F, 002C, 0058, 006F, 0072, 006C, 0064});
// H e l l o , W o r l d //
}
# # DEFINE g >>CONSOLE<< / OS.Console
# % proc CONSOLE:Write([byte]{0048, 0065, 006C, 006C, 006F, 002C, 0058, 006F, 0072, 006C, 0064})
# @ Write([byte]{0048, 0065, 006C, 006C, 006F, 002C, 0058, 006F, 0072, 006C, 0064})
(使用標準命令.com 直譯器。@ 符號是可選的,可以防止系統在執行命令之前重複命令。在 MS-DOS 3.0 之前的版本中,必須省略 @ 符號)。批處理檔案通常以兩行 “@echo off” 和 “cls” 開頭。
@echo Hello, world!
對於 MS-DOS 3.0 或更低版本
@echo off
cls
echo Hello, world!
: main me @ "Hello, world!" notify ;
WRITE 'Hello, world!' END
或
WRITE 'Hello, world!'.
$print("Hello, world!!\n");
獲取 Nemerle 列印“Hello, world!” 最簡單的方法是
System.Console.WriteLine("Hello, world!");
但是,在更大的應用程式中,以下程式碼可能更有用
using System.Console;
module HelloWorld
{
Main():void
{
WriteLine("Hello, world!");
}
}
echo "Hello, world!"
或
echo("Hello, world!")
Oberon 既是程式語言的名稱,也是作業系統的名稱。
為 Oberon 作業系統編寫的程式
MODULE Hello;
IMPORT Oberon, Texts;
VAR W: Texts.Writer;
PROCEDURE World*;
BEGIN
Texts.WriteString(W, "Hello, world!");
Texts.WriteLn(W);
Texts.Append(Oberon.Log, W.buf)
END World;
BEGIN
Texts.OpenWriter(W)
END Hello.
使用標準 Oakwood 庫的獨立 Oberon 程式
MODULE Hello;
IMPORT Out;
BEGIN
Out.String("Hello, world!");
Out.Ln
END Hello.
system.console.write_line ( "Hello, world!" )
以形式向用戶傳送的訊息
OGForm.SetInfo('Hello world!');
日誌條目
OG.Log.Write('Hello world!');
#import <stdio.h>
int main (int argc, const char *argv[])
{
printf ("Hello, world!\n");
return 0;
}
#import <stdio.h>
#import <objc/Object.h>
@interface Hello : Object
{
}
- hello;
@end
@implementation Hello
- hello
{
printf("Hello, world!\n");
}
@end
int main(void)
{
id obj;
obj = [Hello new];
[obj hello];
[obj free];
return 0;
}
#import <Foundation/Foundation.h>
int main (int argc, const char * argv[])
{
NSLog(@"Hello, world!");
return 0;
}
print_endline "Hello, world!" ;;
#USE "course.lib"
PROC hello.world(CHAN OF BYTE screen!)
out.string("Hello, world!*n", 0, screen!)
:
或者不使用course.lib
PROC hello.world(CHAN OF BYTE screen!)
SEQ
screen ! 'H'
screen ! 'e'
screen ! 'l'
screen ! 'l'
screen ! 'o'
screen ! ','
screen ! ' '
screen ! 'w'
screen ! 'o'
screen ! 'r'
screen ! 'l'
screen ! 'd'
screen ! '!'
screen ! '*n'
:
-- in a popup window request "Hello world"
另見 GUI 部分.
PROC hello: PRINT "Hello, world!" ENDP
(object-class request
^action)
(startup
(strategy MEA)
(make request ^action hello)
)
(rule hello
(request ^action hello)
(write |Hello, world!| (crlf))
)
module hello (main)
{ procedure main( )
{
write() |Hello, world!|, '\n';
};
};
{Browse 'Hello, world!'}
print "Hello, world!\n"
end
.sub hello :main
print "Hello, world!!\n"
.end
begin
write('Hello, world!');
end.
main() { print("Hello, World!"); }
或
main() { new string[14]; format string(sizeof(string), "Hello, World!); print(string); }
print "Hello, world!\n";
(分號是可選的)
或
package Hello;
sub new() { bless {} }
sub Hello() { print "Hello, world! \n" }
package main;
my $hello = Hello->new();
$hello->Hello();
#!/usr/local/bin/perl
print "Content-type: text/html\n\n";
print "<H1>Hello World!</H1>";
puts(1, "Hello, world!")
PHP 是一種模板語言,會直接回顯不在 PHP 標籤中的任何文字,因此最簡單的形式是
Hello, world!
使用實際的 PHP 語句,它可以寫成
<?php
echo 'Hello, world!';
?>
或者使用簡短的回顯,語法如下
<? echo "Hello, world!"?>
這也將有效
<?= "Hello, world!" ?>
int main() {
write("Hello, world!\n");
return 0;
}
T:Hello, world!
set serveroutput on size 1000000; -- this is a SQL*Plus command to enable the output buffer
begin
dbms_output.put_line('Hello, world!');
end;
Test: proc options(main);
put list('Hello, world!');
end Test;
另見 頁面描述語言部分.
(Hello, world!\n) print
"Hello, world!"
或
Write-Host "Hello, world!"
或
echo "Hello, world!"
或
[System.Console]::WriteLine("Hello, world!")
或
[void][System.Reflection.Assembly]::LoadWithPartialName('System.Windows.Forms')
[System.Windows.Forms.MessageBox]::Show("Hello, World!")
println("Hello, world!");
display "Hello, world!".
:- write('Hello, world!'),nl.
#N canvas 0 0 300 300 10; #X obj 100 100 loadbang; #X msg 100 150 Hello, world!; #X obj 100 200 print; #X connect 0 0 1 0; #X connect 1 0 2 0;
print "Hello, world!"
print("Hello, world!")
這在 Python 2.4 或更高版本上也能工作,但以一種不直觀的方式。在 Python 3 中,它呼叫帶有字串 "Hello, world!" 的 print 函式。在 Python 2 中,它使用表示式 ("Hello, world!") 執行 print 語句,該表示式計算為字串 "Hello, world!"。
import sys
sys.stdout.write("Hello, world!\n")
在 Python 2.6 或更高版本中
from __future__ import print_function
print("Hello, world!")
import __hello__
import __phello__
from math import cos, sin
def f(x):
return int(round(96.75 + -21.98*cos(x*1.118) + 13.29*sin(x*1.118) + -8.387*cos(2*x*1.118)\
+ 17.94*sin(2*x*1.118) + 1.265*cos(3*x*1.118) + 16.58*sin(3*x*1.118)\
+ 3.988*cos(4*x*1.118) + 8.463*sin(4*x*1.118) + 0.3583*cos(5*x*1.118)\
+ 5.878*sin(5*x*1.118)))
print("".join([chr(f(x)) for x in range(12)]))
可以透過以下方法實現“Hello, world!”(帶引號)
'Hello, world!'
#!/usr/local/bin/python
print("Content-type: text/html\n\n")
print("Hello World!")
作為 Python 的 Flask Web 微框架
from flask import Flask
app = Flask(__name__)
@app.route("/")
def hello():
return "Hello World!"
app.run()
print('Hello, world!')
"Hello, world!".say
或
say "Hello, world!";
或
print "Hello, world!\n";
另請參閱 GUI 部分。
print "Hello, world!"
另請參見GUI 部分。
print "Hello, world!"
; Should work with any MARS >= ICWS-86
; with 128x64 gfx core
Start MOV 0,2455
MOV 0,2458
MOV 0,2459
MOV 0,2459
MOV 0,2459
MOV 0,2459
MOV 0,2459
MOV 0,2460
MOV 0,2465
MOV 0,2471
MOV 0,2471
MOV 0,2471
MOV 0,2479
MOV 0,2482
MOV 0,2484
MOV 0,2484
MOV 0,2484
MOV 0,2486
MOV 0,2486
MOV 0,2486
MOV 0,2486
MOV 0,2488
MOV 0,2493
MOV 0,2493
MOV 0,2493
MOV 0,2493
MOV 0,2497
MOV 0,2556
MOV 0,2559
MOV 0,2560
MOV 0,2565
MOV 0,2570
MOV 0,2575
MOV 0,2578
MOV 0,2585
MOV 0,2588
MOV 0,2589
MOV 0,2592
MOV 0,2593
MOV 0,2596
MOV 0,2597
MOV 0,2603
MOV 0,2605
MOV 0,2608
MOV 0,2667
MOV 0,2670
MOV 0,2671
MOV 0,2676
MOV 0,2681
MOV 0,2686
MOV 0,2689
MOV 0,2696
MOV 0,2699
MOV 0,2700
MOV 0,2703
MOV 0,2704
MOV 0,2707
MOV 0,2708
MOV 0,2714
MOV 0,2716
MOV 0,2719
MOV 0,2778
MOV 0,2778
MOV 0,2778
MOV 0,2778
MOV 0,2778
MOV 0,2779
MOV 0,2779
MOV 0,2779
MOV 0,2782
MOV 0,2787
MOV 0,2792
MOV 0,2795
MOV 0,2802
MOV 0,2805
MOV 0,2806
MOV 0,2809
MOV 0,2810
MOV 0,2810
MOV 0,2810
MOV 0,2810
MOV 0,2812
MOV 0,2818
MOV 0,2820
MOV 0,2823
MOV 0,2882
MOV 0,2885
MOV 0,2886
MOV 0,2891
MOV 0,2896
MOV 0,2901
MOV 0,2904
MOV 0,2911
MOV 0,2912
MOV 0,2913
MOV 0,2914
MOV 0,2917
MOV 0,2918
MOV 0,2919
MOV 0,2922
MOV 0,2928
MOV 0,2930
MOV 0,2933
MOV 0,2992
MOV 0,2995
MOV 0,2996
MOV 0,3001
MOV 0,3006
MOV 0,3011
MOV 0,3014
MOV 0,3021
MOV 0,3022
MOV 0,3023
MOV 0,3024
MOV 0,3027
MOV 0,3028
MOV 0,3030
MOV 0,3032
MOV 0,3038
MOV 0,3040
MOV 0,3103
MOV 0,3106
MOV 0,3107
MOV 0,3107
MOV 0,3107
MOV 0,3107
MOV 0,3107
MOV 0,3108
MOV 0,3108
MOV 0,3108
MOV 0,3108
MOV 0,3108
MOV 0,3109
MOV 0,3109
MOV 0,3109
MOV 0,3109
MOV 0,3109
MOV 0,3111
MOV 0,3111
MOV 0,3111
MOV 0,3120
MOV 0,3121
MOV 0,3124
MOV 0,3124
MOV 0,3124
MOV 0,3126
MOV 0,3129
MOV 0,3130
MOV 0,3130
MOV 0,3130
MOV 0,3130
MOV 0,3130
MOV 0,3131
MOV 0,3131
MOV 0,3131
MOV 0,3131
MOV 0,3135
JMP 0
$ENTRY GO{=<Prout 'Hello, world!'>;}
(這對於 Transcript 或 xTalk 來說是相同的)
put "Hello, World!"
answer "Hello, world!"
create field "myField"
set the text of field "myField" to "Hello, world!"
#!revolution on startup put "Content-Type: text/plain" & cr & cr put "Hello World!" end startup
/* a starting comment is needed in mainframe versions */
say "Hello, world!"
see "hello world!"/FREE
DSPLY 'Hello, world!';
*InLR = *On;
/END-FREE
使用這種語法,必須使用常量,因為訊息必須放在單引號之間,第 12 到 25 位之間。
d TestMessage c Const( 'Hello, world!' )
c TestMessage DSPLY
c EVAL *InLR = *On
使用內部訊息視窗,一個簡單的 Hello, world! 程式可以這樣呈現
mwin("Hello, world!")
wait()
另一種渲染文字的方法是使用內建的 text() 函式。
text(1,1,"Hello, world!") wait()
另見 GUI 部分.
(在惠普 HP-28、HP-48 和 HP-49 系列圖形計算器上。)
<< CLLCD "Hello, world!" 1 DISP 0 WAIT DROP >>
_name Hello~World! pause Hello~World! exit _end
另見 GUI 部分.
puts 'Hello, world!'
或
'Hello, world!'.each { |s| print s }
或
class String
def say
puts self
end
end
'Hello, world!'.say
fn main() {
println!("Hello, world!");
}
print("Hello, world")
或
message("Hello, world")
message("Hello, world!");
%put Hello, world!;
class HELLO_WORLD is main is #OUT+"Hello, world!\n"; end; end;
object HelloWorld extends App {
println("Hello, world!")
}
App 是從 Scala 2.1 開始引入的,而 Application 則是從 Scala 2.9.0 開始被棄用的。對於低於 2.1 的版本,請使用 Application 而不是 App。
program HelloWorld;
begin
WriteLn('Hello world!');
end.
(display "Hello, World!") (newline)
(注意:需要至少一行輸入)
sed -ne '1s/.*/Hello, world!/p'
$ include "seed7_05.s7i";
const proc: main is func
begin
writeln("Hello, world");
end func;
'Hello, world!' print.
out('Hello, world!');
'set up initial variables
struct.follow
{
cpu.fan.speed(500.rpm)
cpu.max.process(100)
}
<
logic.handle(0)
int main()
int var()
array.max(100000000)
>
'open and write the text in a free handle window
open mainwin(io<std>) as free(1)
{
write.free(1).("Hello",&sym," world",&sym)(&sym<",">&sym<"!">
apply.free(1) to text
}
'reset the fan, cpu, and vars
<
logic(std)
fan(std.auto)
cpu.max(auto)
unint main()
unint var()
un.array.max(std)
>
'end
end
.end/
BEGIN
OutText("Hello, world!");
OutImage;
END
Transcript show: 'Hello, world!'
替代方案
StdoutStream nextPutLine: 'Hello, world'
print "Hello, world!\n";
OUTPUT = "Hello, world!"
END
class Hello {
static public main: args {
Console << "Hello, world!\n";
}
}
with Spark_IO;
--# inherit Spark_IO;
--# main_program;
procedure Hello_World
--# global in out Spark_IO.Outputs;
--# derives Spark_IO.Outputs from Spark_IO.Outputs;
is
begin
Spark_IO.Put_Line (Spark_IO.Standard_Output, "Hello, world!", 0);
end Hello_World;
Spin 是 Parallax Inc. 用於為其 Propeller 多核微控制器程式設計的高階語言。
該程式假定 Propeller IDE 提供的軟體 UART 物件用於透過序列線傳遞訊息。
CON
_clkmode = xtal1 + pll16x
_xinfreq = 5_000_000
OBJ
console : "FullDuplexSerial"
PUB start
console.start(31, 30, 0, 115_200)
console.str(string("Hello, world!", 13))
OUTPUT = "Hello, world!"
END
ECHO "Hello, world!".
1.0 print Hello, World! end
print "Hello, world!\n";
CREATE TABLE message (text char(15));
INSERT INTO message (text) VALUES ('Hello, world!');
SELECT text FROM message;
DROP TABLE message;
或(對於 EnterpriseDB 的儲存過程語言 (SPL))
BEGIN
DBMS_OUTPUT.PUT_LINE('Hello, world!');
END;
或(例如 Oracle 方言)
SELECT 'Hello, world!' FROM dual;
或(對於 Oracle 的 PL/SQL 專有過程語言)
BEGIN
DBMS_OUTPUT.ENABLE(1000000);
DBMS_OUTPUT.PUT_LINE('Hello, world!');
END;
或(例如 MySQL 或 PostgreSQL 方言)
SELECT 'Hello, world!';
或(對於 PostgreSQL 的 PL/pgSQL 過程語言)
CREATE FUNCTION hello_world() RETURNS text AS $$
BEGIN
RETURN 'Hello, world!';
END
$$ LANGUAGE plpgsql;
或(例如 T-SQL 方言)
PRINT 'Hello, world!'
或(對於 KB-SQL 方言)
select Null from DATA_DICTIONARY.SQL_QUERY
FOOTER ''or HEADER or DETAIL or FINAL event''
write "Hello, world!"
RACINE: HELLO_WORLD.
NOTIONS:
HELLO_WORLD : ecrire("Hello, world!").
在指令碼(.do 檔案)中定義程式或在命令列中定義程式
capture program drop hello /*Define Hello, world! program*/
program define hello
di "Hello, world!"
end
hello /*run Hello, world! program*/
或者,在命令列中互動式定義程式
di "Hello, world!"
"Hello, world!".postln;
或,對於互動式提示,
"Hello, world!"
I want window and the window title is hello world.
println("Hello, world!") // Swift 1.x
print("Hello, world!") // Swift 2.x
#OUTPUT Hello, world!
另見 GUI 部分.
puts "Hello, world!"
[% GET "Hola mundo!"; %]
或英文版
[% GET "Hello world!"; %]
print ("Hello, world!")
public class HelloWorld {
%include { string.tom }
public final static void main(String[] args) {
String who = "world";
%match(String who) {
"World" -> { System.out.println("Hello, " + who + "!"); }
_ -> { System.out.println("Don't panic"); }
}
}
Declare @Output varchar(16)
Set @Output='Hello, world!'
Select 'Output' = @Output
或者,更簡單的變體
Select 'Hello, world!'
Print 'Hello, world!'
module hello_world {
control {
log("Hello, world!");
}
}
put "Hello world!"
echo 'Hello, world!'
或者使用內聯 'here document'
cat <<'DELIM'
Hello, world!
DELIM
或
printf '%s' $'Hello, world!\n'
或者用於 curses 介面
dialog --msgbox 'Hello, world!' 0 0
using GLib;
public int main(string[] args)
{
stdout.printf("Hello, world!\n");
return 0;
}
module main();
initial begin
#0 $display("Hello, world!!");
#1 $finish;
end
endmodule
或者(稍微複雜一點)
module hello(clk);
input clk;
always @(posedge clk) $display("Hello, world!!");
endmodule
module main();
reg clk;
hello H1(clk);
initial begin
#0 clk=0;
#5 clk=1;
#1 $finish;
end
endmodule
module hello(clk);
input clk;
always @(posedge clk) $display("Hello, world!!");
endmodule
module main();
reg clk;
hello H1(clk);
initial begin
#0 clk=0;
#23 $display("--23--");
#100 $finish;
end
always #5 clk=~clk;
endmodule
use std.textio.all;
entity Hello is
end Hello;
architecture Hello_Arch of Hello is
begin
p : process
variable l:line;
begin
write(l, String'("Hello, world!"));
writeline(output, l);
wait;
end process;
end Hello_Arch;
WScript.Echo "Hello, world!"
或者作為 VBScript 檔案
MsgBox "Hello, world!"
#include @"pfc\console\console.ph"
goal
console::init(),
stdio::write("Hello, world!").
#X3D V3.3 utf8
Shape {
geometry Text {
string [ "hello, world" ]
}
}
(module
(type $type0 (func (result i32)))
(table 0 anyfunc)
(memory 1)
(export "memory" memory)
(export "hello" $func0)
(func $func0 (result i32)
i32.const 16
)
(data (i32.const 16)
"Hello World\00"
)
)
sub:main load:mscorlib.dll push:Hello, World! invoke:mscorlib.dll:System.Console:Write:1 endsub
<X3D profile='Immersive' version='3.3'>
<Scene>
<Shape>
<Text string='"hello, world"'/>
</Shape>
</Scene>
</X3D>
XC 是一種來自 XMOS Ltd 的類似 C 的語言,提供了支援其多執行緒、多核處理器上的通訊順序程序的功能。 此示例展示了其中的一些功能。
#include <platform.h>
#define BIT_RATE 115200
#define BIT_TIME XS1_TIMER_HZ / BIT_RATE
// A one bit output port with buffering
out port:1 buffered uart_tx = PORT_UART_TX;
// Thread implements serial transmitter using the ports timer.
void console (chanend c, out port:1 buffered TXD)
{
unsigned time;
char byte;
while (1)
{
c :> byte; // Read byte from the consol output channel.
TXD <: 0 @ time; // Set start bit and save IO time stamp.
for (int j = 0; j < 8; j += 1) // Data bits.
{
time += BIT_TIME; // Time of next bit.
TXD @ time <: >> byte; // Shift out next bit on time.
}
time += BIT_TIME; // Two stop bits
TXD @ time <: 1;
time += BIT_TIME;
TXD @ time <: 1;
}
}
// Thread issues greeting message to the console
void greeter(chanend c)
{
char msg[] = "Hello World!\n";
int i;
while (1) // Repeatedly send message to console output channel.
{
for (i = 0; i < sizeof(msg) - 1; i++)
{
c <: msg[i]; // Output a byte to the channel.
}
}
}
int main()
{
chan c; // Communication channel between threads.
par // Parallel execution of block statements.
{
on stdcore[0]: console(c, uart_tx); // Run console output thread on core 0.
on stdcore[1]: greeter(c); // Run greeter thread or core 1.
}
return 0;
}
use XL.UI.CONSOLE WriteLn "Hello, world!"
或
import IO = XL.UI.CONSOLE IO.WriteLn "Hello, world!"
<Class>
<Type>XMLmosaic Class</Type>
<Method>
<Name id="1">Main</Name>
<Code id="1">void Main()
{
Console.WriteLine('Hello World!');
}
</Code>
</Method>
<Counter>
<Count>1</Count>
</Counter>
</Class>
write, "Hello, world!";
注意:分號是可選的。
使用波蘭語命令的程式語言。 網頁
pisz Hello World!
koniec
this.createTextField("hello_txt",0,10,10,100,20);
this.hello_txt.text="Hello, world!";
display dialog "Hello, world!" buttons {"OK"} default button 1
import System.Drawing
import System.Windows.Forms
f = Form()
f.Controls.Add(Label(Text: "Hello, world!", Location: Point(40,30)))
f.Controls.Add(Button(Text: "Ok", Location: Point(50, 55), Click: {Application.Exit()}))
Application.Run(f)
下面 C# 程式的功能等效項。
簡單來說,使用訊息框
public class HelloWorld
{
static void Main()
{
System.Windows.Forms.MessageBox.Show("Hello, world!");
}
}
或者
using System;
using System.Drawing;
using System.Windows.Forms;
public class HelloWorldForm : Form
{
public static void Main()
{
Application.Run(new HelloWorldForm());
}
public HelloWorldForm()
{
Label label = new Label();
label.Text = "Hello, world!";
label.Location = new Point(40,30);
this.Controls.Add(label);
Button button = new Button();
button.Text = "OK";
button.Location = new Point(50,55);
this.Controls.Add(button);
button.Click += new EventHandler(button_Click);
}
private void button_Click(Object sender, EventArgs e)
{
Application.Exit();
}
}
實現此目的的最簡單方法是使用內建的訊息函式,該函式類似於 windows messageBox()。
PROGRAM
MAP
END
CODE
MESSAGE('Hello, world!!','Clarion')
RETURN
更真實的示例使用 Clarion 結構來宣告一個視窗,以及 Clarion Accept 迴圈來處理來自該視窗的事件。
PROGRAM
MAP
HelloProcedure PROCEDURE()
END
CODE
HelloProcedure()
RETURN
HelloProcedure PROCEDURE()
Window WINDOW('Clarion for Windows'),AT(,,222,116),FONT('Tahoma',8,,FONT:regular),ICON('Hey.ICO'), |
SYSTEM,GRAY
STRING('Hello, world!!'),AT(91,22),USE(?String1)
BUTTON('Close'),AT(92,78,37,14),USE(?CloseBtn),LEFT
END
CODE
OPEN(Window)
ACCEPT
CASE ACCEPTED()
OF ?CloseBtn
POST(EVENT:CloseWindow)
END
END
CLOSE(Window)
RETURN
#import <Cocoa/Cocoa.h>
@interface hello : NSObject {
}
@end
@implementation hello
-(void)awakeFromNib
{
NSBeep(); // we don't need this but it's conventional to beep
// when you show an alert
NSRunAlertPanel(@"Message from your Computer", @"Hello, world!", @"Hi!",
nil, nil);
}
@end
{curl 3.0, 4.0 applet}
{curl-file-attributes character-encoding = "utf-8"}
Hello, world!
program Hello_World;
uses
QDialogs;
begin
ShowMessage('Hello, world!');
end.
或
program Hello_World;
uses
QDialogs;
begin
MessageDlg ('Hello, world!', mtInformation, [mbOk], 0);
end.
-module(hello_world).
-export([hello/0]).
hello() ->
S = gs:start(),
Win = gs:create(window, S, [{width, 100}, {height, 50}]),
gs:create(label, Win, [{label, {text, "Hello, world!"}}]),
gs:config(Win, {map, true}),
receive
{gs, Win, destroy, _, _} ->
gs:stop()
end,
ok.
呼叫此方法的一種方式是在 Erlang shell 中輸入hello_world:hello()。另一種方法是從命令列執行
erl -noshell -run hello_world hello -run init stop
僅限 MS-Windows - 基本。
include msgbox.e
if message_box("Hello, world!", "Hello", 0) then end if
僅限 MS-Windows - 使用 Win32Lib 庫
include win32lib.ew
createForm({
";Window; Hello",
";Label; Hello, world!"
})
include w32start.ew
使用 WindowsForms,在 F# 互動式提示符下
let _ = System.Windows.Forms.MessageBox.Show("Hello, world!");;
#include <fltk/Window.h>
#include <fltk/Widget.h>
#include <fltk/run.h>
using namespace fltk;
int main(int argc, char **argv)
{
Window *window = new Window(300, 180);
window->begin();
Widget *box = new Widget(20, 40, 260, 100, "Hello, world!");
box->box(UP_BOX);
box->labelfont(HELVETICA_BOLD_ITALIC);
box->labelsize(36);
box->labeltype(SHADOW_LABEL);
window->end();
window->show(argc, argv);
return run();
}
PUBLIC SUB Main()
Message.Info("Hello, world!")
END
using Gtk;
using GtkSharp;
using System;
class Hello {
static void Main()
{
Application.Init ();
Window window = new Window("");
window.DeleteEvent += cls_evn;
Button close = new Button ("Hello, world!");
close.Clicked += new EventHandler(cls_evn);
window.Add(close);
window.ShowAll();
Application.Run ();
}
static void cls_evn(object obj, EventArgs args)
{
Application.Quit();
}
}
include gtk2/wrapper.e
Info(NULL,"Hello","Hello, world!")#include <iframe.hpp>
void main()
{
IFrameWindow frame("Hello, world!");
frame.showModally()
}
import javax.swing.*;
class HelloWorld {
public static void main(final String[] args) {
JFrame frame = new JFrame();
frame.add(new JLabel("Hello World", SwingConstants.CENTER));
frame.setSize(200, 100);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
package example;
public class FXMLDocumentController extends Application implements Initializable {
@Override
public void start(Stage stage) throws Exception {
Parent root = FXMLLoader.load(getClass().getResource("FXMLDocument.fxml"));
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
@FXML
private Label label;
@Override
public void initialize(URL url, ResourceBundle rb) {
label.setText("Hello World!");
}
public static void main(String[] args) {
launch(args);
}
}
<?xml version="1.0" encoding="UTF-8"?>
<?import java.lang.*?>
<?import java.util.*?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<AnchorPane id="AnchorPane" prefHeight="200" prefWidth="320" xmlns:fx="http://javafx.com/fxml/1" fx:controller="example.FXMLDocumentController">
<children>
<Label layoutX="126" layoutY="80" minHeight="16" minWidth="69" fx:id="label" />
</children>
</AnchorPane>
import org.gnome.gdk.*;
class GdkSimple extends Window {
public GdkSimple() {
setTitle("Example");
connect((DeleteEvent)(source, event) -> {
Gtk.mainQuit();
return false;
});
add(new Label("Hello World"));
setDefaultSize(250, 150);
setPosition(WindowPosition.CENTER);
show();
}
public static void main(String[] args) {
Gtk.init(args);
new GdkSimple();
Gtk.main();
}
}
這將建立一個標題為“Hello, world!”的視窗,視窗中包含一個標題為“Hello, world!”的按鈕。
hello:hello..l:"Hello, world!"
hello..c:`button
`show$`hello
#include <afx.h>
#include <afxwin.h>
class CHelloWin : public CWnd
{
protected:
DECLARE_MESSAGE_MAP()
afx_msg void OnPaint(void)
{
CPaintDC dc(this);
dc.TextOut(15, 3, TEXT("Hello, world!"), 13);
}
};
BEGIN_MESSAGE_MAP(CHelloWin, CWnd)
ON_WM_PAINT()
END_MESSAGE_MAP()
class CHelloApp : public CWinApp
{
virtual BOOL InitInstance();
};
CHelloApp theApp;
LPCTSTR wndClass;
BOOL CHelloApp::InitInstance()
{
CWinApp::InitInstance();
CHelloWin* hello = new CHelloWin();
m_pMainWnd = hello;
wndClass = AfxRegisterWndClass(CS_VREDRAW | CS_HREDRAW, 0, (HBRUSH)::GetStockObject(WHITE_BRUSH), 0);
hello->CreateEx(0, wndClass, TEXT("Hello MFC"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 120, 50, NULL, NULL);
hello->ShowWindow(SW_SHOW);
hello->UpdateWindow();
return TRUE;
}
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Label text="Hello, world!"/>
</mx:Application>
這將建立一個顯示“Hello, world!”的訊息框。
OutFile "HelloWorld.exe"
Name "Hello, world!"
Caption "Hello, world!"
Section Hello, world!
SectionEnd
Function .onInit
MessageBox MB_OK "Hello, world!"
Quit
FunctionEnd
使用 lablgtk
let () =
let window = GWindow.window ~title:"Hello" ~border_width:10 () in
window#connect#destroy ~callback:GMain.Main.quit;
let button = GButton.button ~label:"Hello World" ~packing:window#add () in
button#connect#clicked ~callback:window#destroy;
window#show ();
GMain.Main.main ()
(在 Psion Series 3 及更高版本相容的 PDA 上)
PROC guihello:
ALERT("Hello, world!","","Exit")
ENDP
或
PROC hello: dINIT "Window Title" dTEXT "","Hello, world!" dBUTTONS "OK",13 DIALOG ENDP
補丁作為 ASCII 藝術
[Hello, world!( | [print]
補丁作為原始碼
#N canvas 0 0 300 300 10; #X msg 100 150 Hello, world!; #X obj 100 200 print; #X connect 0 0 1 0;
from Tkinter import Tk, Label
root = Tk()
Label(root, text="Hello, world!").pack()
root.mainloop()
使用 PyQt
import sys
from PyQt4.QtCore import *
from PyQt4.QtGui import *
app = QApplication(sys.argv)
label = QLabel("Hello, World!")
label.show()
sys.exit(app.exec_())
from gtk import *
label = Label("Hello, world!")
label.show()
window = Window()
window.add(label)
window.show()
main()
import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((512, 256), 0, 32)
f = pygame.font.SysFont(None, 32)
t = f.render("Hello, world!", True, (255, 255, 255))
tR = t.get_rect()
screen.blit(t, tR)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
Kivy 多平臺框架
import kivy
from kivy.app import App
from kivy.uix.label import Label
class MyApp(App):
def build(self):
return Label(text='Hello world')
MyApp().run()
#include <QApplication>
#include <QMessageBox>
int main(int argc, char * argv[])
{
QApplication app(argc, argv);
QMessageBox::information(0, "Qt4", "Hello World!");
}
或
#include <qapplication.h>
#include <qpushbutton.h>
#include <qwidget.h>
#include <iostream>
class HelloWorld : public QWidget
{
Q_OBJECT
public:
HelloWorld();
virtual ~HelloWorld();
public slots:
void handleButtonClicked();
QPushButton *mPushButton;
};
HelloWorld::HelloWorld() :
QWidget(),
mPushButton(new QPushButton("Hello, world!", this))
{
connect(mPushButton, SIGNAL(clicked()), this, SLOT(handleButtonClicked()));
}
HelloWorld::~HelloWorld() {}
void HelloWorld::handleButtonClicked()
{
std::cout << "Hello, world!" << std::endl;
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
HelloWorld helloWorld;
app.setMainWidget(&helloWorld);
helloWorld.show();
return app.exec();
}
或
#include <QApplication>
#include <QPushButton>
#include <QVBoxLayout>
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QWidget *window = new QWidget;
QVBoxLayout *layout = new QVBoxLayout(window);
QPushButton *hello = new QPushButton("Hello, world!", window);
//connect the button to quitting
hello->connect(hello, SIGNAL(clicked()), &app, SLOT(quit()));
layout->addWidget(hello);
layout->setMargin(10);
layout->setSpacing(10);
window->show();
return app.exec();
}
view layout [text "Hello, world!"]
view [text "Hello, world!"]
* "Hello, world!" end
(在 Hewlett-Packard HP-48G 和 HP-49G 系列計算器上)
<< "Hello, world!" MSGBOX >>
Hello () TEXT "Hello, world!"
require 'wxruby'
class HelloWorldApp < Wx::App
def on_init
ourFrame = Wx::Frame.new(nil, -1, "Hello, world!").show
ourDialogBox = Wx::MessageDialog.new(ourFrame, "Hello, world!", "Information:", \
Wx::OK|Wx::ICON_INFORMATION).show_modal
end
end
HelloWorldApp.new.main_loop
require 'gtk2'
Gtk.init
window = Gtk::Window.new
window.signal_connect("delete_event") { Gtk.main_quit; false }
button = Gtk::Button.new("Hello, world!")
button.signal_connect("clicked") { Gtk.main_quit; false }
window.add(button)
window.show_all
Gtk.main
require 'tk'
window = TkRoot.new { title 'Hello, world!' }
button = TkButton.new(window) {
text 'Hello, world!'
command proc { exit }
pack
}
Tk.mainloop
在工作區中評估
Dialog confirm: 'Hello, world!'
使用 Squeak Smalltalk 的 Morphic GUI 工具包
('Hello, world!' asMorph openInWindow) submorphs second color: Color black
使用 wxSqueak
Wx messageBox: 'Hello, world!'
import org.eclipse.swt.SWT;
import org.eclipse.swt.layout.RowLayout;
import org.eclipse.swt.widgets.Display;
import org.eclipse.swt.widgets.Shell;
import org.eclipse.swt.widgets.Label;
public class SWTHello {
public static void main (String [] args) {
Display display = new Display ();
final Shell shell = new Shell(display);
RowLayout layout = new RowLayout();
layout.justify = true;
layout.pack = true;
shell.setLayout(layout);
shell.setText("Hello, world!");
Label label = new Label(shell, SWT.CENTER);
label.setText("Hello, world!");
shell.pack();
shell.open ();
while (!shell.isDisposed ()) {
if (!display.readAndDispatch ()) display.sleep ();
}
display.dispose ();
}
}
label .l -text "Hello, world!" pack .l
以及單行版本
pack [label .l -text "Hello, world!"]
package require Tk
tk_messageBox -message "Hello, world!"
或
package require Tk
pack [button .b -text "Hello, world!" -command exit]
Ubercode 1 class Hello
public function main()
code
call Msgbox("Hello", "Hello, world!")
end function
end class
message "Hello, world!"
void main ()
{
String s = "Hello World.";
bc.OutputToConsole (s);
}
Sub Main()
MsgBox "Hello, world!"
End Sub
Private Sub Form_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles MyBase.Load
MessageBox.Show("Hello, world!")
Me.Close()
End Sub
請注意,之前的示例僅在程式碼作為 Form Load 事件的一部分輸入時有效,例如在 Visual Studio 程式設計環境中生成新專案時預設建立的事件。等效地,以下程式碼透過停用應用程式框架並將 'Sub Main' 設定為應用程式的入口點,大致等效於傳統的 Visual Basic 6 程式碼
Public Module MyApplication
Sub Main()
MessageBox.Show("Hello, world!")
End Sub
End Class
或使用類;
Public Class MyApplication
Shared Sub Main()
MessageBox.Show("Hello, world!")
End Sub
End Class
#include @"pfc\vpi\vpi.ph"
goal
vpiCommonDialogs::note("Hello, world!").
這使用 Windows API 建立一個包含文字的完整視窗。
/*
Name: Win32 example
Copyright: GLP
Author: Ryon S. Hunter
Date: 20/03/07 17:11
Description: This is an example of what a Win32 hello world looks like.
*/
#include <windows.h>
#define APPTITLE "Win32 - Hello world"
BOOL InitInstance(HINSTANCE,int);
ATOM MyRegisterClass(HINSTANCE);
LRESULT CALLBACK WinProc(HWND,UINT,WPARAM,LPARAM);
LRESULT CALLBACK WinProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
COLORREF c = RGB( 0, 0, 0 );
HDC hdc;
RECT rt;
switch(message)
{
case WM_DESTROY: // Exit the window? Ok
PostQuitMessage(0);
break;
case WM_PAINT:
GetClientRect( hWnd, &rt );
hdc = BeginPaint( hWnd, &ps );
DrawText( hdc, "Hello world!", sizeof( "Hello world!" ), &rt, DT_CENTER );
EndPaint( hWnd, &ps );
break;
}
return DefWindowProc(hWnd,message,wParam,lParam);
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wc;
wc.cbSize = sizeof( WNDCLASSEX );
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = (WNDPROC)WinProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = 0;
wc.hIcon = NULL;
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = APPTITLE;
wc.hIconSm = NULL;
return RegisterClassEx(&wc);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hWnd = CreateWindow( // Create a win32 window
APPTITLE,
APPTITLE,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
500,
400,
NULL,
NULL,
hInstance,
NULL);
if(!hWnd) return FALSE;
ShowWindow( hWnd, nCmdShow );
UpdateWindow( hWnd );
return TRUE;
}
int WINAPI WinMain( HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow )
{
MSG msg;
MyRegisterClass(hInstance);
if(!InitInstance( hInstance,nCmdShow) )
return 1;
while( GetMessage( &msg, NULL, 0, 0 ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
return msg.wParam;
}
在預設視窗的 Open 事件處理程式中
MsgBox("Hello world!")
<?xml version="1.0"?>
<?xml-stylesheet href="chrome://global/skin/" type="text/css"?>
<window id="yourwindow" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul">
<label value="Hello, World!"/>
</window>
with(Maplets):
with(Maplets[Elements]):
maplet := Maplet( [["Hello world!"]] ):
Display( maplet );
以下字元序列,以十六進位制表示法表示(結尾處帶有回車符和換行符)
48 65 6C 6C 6F 2C 20 77 6F 72 6C 64 21 0D 0A
以下字元序列,以二進位制數字表示(cr/nl 如上,位元組順序相同)
00-07: 01001000 01100101 01101100 01101100 01101111 00101100 00100000 01110111 08-0E: 01101111 01110010 01101100 01100100 00100001 00001101 00001010
(使用 UTF-8 字元集。)
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Hello, world!</title>
</head>
<body>
<p>Hello, world!</p>
</body>
</html>
<html>
<body>
Hello, world!
</body>
</html>
在非正式測試中,<html> 和 <body> 標籤不是必需的。只需將其作為沒有標籤的文字編寫即可。
Hello, world!
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Strict//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Hello, world!</title>
</head>
<body>
<p>Hello, world!</p>
</body>
</html>
W3C 建議中關於HTML 文件的全域性結構的第一段也包含此示例。
這是最小的合法版本,省略了所有可選標籤
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Strict//EN">
<title>Hello, world!</title>
<p>Hello, world!
<!DOCTYPE html>
<html>
<head>
<title>Hello, World!</title>
</head>
<body>
<h1>Hello, world!</h1>
</body>
</html>
Hello, World!
Hello, World!
%PDF-1.0 1 0 obj << /Type /Catalog /Pages 3 0 R /Outlines 2 0 R >> endobj 2 0 obj << /Type /Outlines /Count 0 >> endobj 3 0 obj << /Type /Pages /Count 1 /Kids [4 0 R] >> endobj 4 0 obj << /Type /Page /Parent 3 0 R /Resources << /Font << /F1 7 0 R >>/ProcSet 6 0 R >> /MediaBox [0 0 612 792] /Contents 5 0 R >> endobj 5 0 obj << /Length 44 >> stream BT /F1 24 TF 100 100 Td (Hello, world!) Tj ET endstream endobj 6 0 obj [/PDF /Text] endobj 7 0 obj << /Type /Font /Subtype /Type1 /Name /F1 /BaseFont /Helvetica /Encoding /MacRomanEncoding >> endobj xref 0 8 0000000000 65535 f 0000000009 00000 n 0000000074 00000 n 0000000120 00000 n 0000000179 00000 n 0000000322 00000 n 0000000415 00000 n 0000000445 00000 n trailer << /Size 8 /Root 1 0 R >> startxref 553 %%EOF
僅當文字檔案具有 CRLF 行結尾時,此檔案才是一個有效的 PDF。
% Displays on console.
(Hello, world!) =
%!
% Displays as page output.
/Courier findfont
24 scalefont
setfont
100 100 moveto
(Hello, world!) show
showpage
{\rtf1\ansi\deff0
{\fonttbl {\f0 Courier New;}}
\f0\fs20 Hello, world!
}
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg xmlns="http://www.w3.org/2000/svg" width="200" height="100">
<text x="50" y="50">Hello, world!</text>
</svg>
Hello, world!
\bye
\documentclass{article}
\begin{document}
Hello, world!
\end{document}
\starttext
Hello, world!
\stoptext
BlankClip()
Subtitle("Hello, world!")
(建立一個具有預設屬性的影片)
on exitFrame me put "Hello, world!" end
如果將程式碼放置在一個單獨的電影幀中,則會將字串輸出到訊息視窗。或者,若要顯示一個包含該訊息的警告框,可以使用
on exitFrame me alert "Hello, world!" end
#include "colors.inc"
camera {
location <3, 1, -10>
look_at <3,0,0>
}
light_source { <500,500,-1000> White }
text {
ttf "timrom.ttf" "Hello, world!" 1, 0
pigment { White }
}
此頁面展示了深奧程式語言中的“Hello, world!”程式。也就是說,這些是作為實驗或玩笑而設計的程式語言,沒有用於嚴肅用途的意圖。
<:48:x<:65:=<:6C:$=$=$$~<:03:+$<:2c:~$~<:c:x-$<:77: ~$~<:8:x-$~<:03:+$~<:06:x-$x<:0e:x-$=x<:43:x-$
use java.lang.*;
main
{
System->out->println[ 'Hello, world!' ];
}
■→→■↓■←■←■↓■→→■ /* makes H */ →→■↓■↑↑↑■ /* makes I */
"!dlrow olleH">v
:
,
^_@
v v"Hello, world!!"<
> ^
> >:#v_@
^ .<
0"!dlrow olleH">,:#<_@
如 http://www.ioccc.org/2012/tromp/hint.html 所述(任何從“ ”到“ /”的 16 個 ASCII 字元都可以用於開頭)
!Hello, world
來自 Eric Raymond 的直譯器包(已更改為使用書中的大寫字母)。
DEFINE PROCEDURE ''HELLO-WORLD''[N]:
BLOCK 0: BEGIN
PRINT['Hello, world!'];
BLOCK 0: END.
+++++ +++++ initialize counter (cell #0) to 10
[ use loop to set the next four cells to 70/100/30/10
> +++++ ++ add 7 to cell #1
> +++++ +++++ add 10 to cell #2
> +++ add 3 to cell #3
> + add 1 to cell #4
<<<< - decrement counter (cell #0)
]
> ++ . print 'H'
> + . print 'e'
+++++ ++ . print 'l'
. print 'l'
+++ . print 'o'
> ++ . print ' '
<< +++++ +++++ +++++ . print 'W'
> . print 'o'
+++ . print 'r'
----- - . print 'l'
----- --- . print 'd'
> + . print '!'
> . print '\n'
Hello, world! Souffle 由 David Morgan-Mar 編寫。
Hello World Souffle. This recipe prints the immortal words "Hello world!", in a basically brute force way. It also makes a lot of food for one person. Ingredients. 72 g haricot beans 101 eggs 108 g lard 111 cups oil 32 zucchinis 119 ml water 114 g red salmon 100 g dijon mustard 33 potatoes Method. Put potatoes into the mixing bowl. Put dijon mustard into the mixing bowl. Put lard into the mixing bowl. Put red salmon into the mixing bowl. Put oil into the mixing bowl. Put water into the mixing bowl. Put zucchinis into the mixing bowl. Put oil into the mixing bowl. Put lard into the mixing bowl. Put lard into the mixing bowl. Put eggs into the mixing bowl. Put haricot beans into the mixing bowl. Liquefy contents of the mixing bowl. Pour contents of the mixing bowl into the baking dish. Serves 1.
後來 Mike Worth 編寫了 更美味且真正有效的食譜。
Hello World Cake with Chocolate sauce. This prints hello world, while being tastier than Hello World Souffle. The main chef makes a " world!" cake, which he puts in the baking dish. When he gets the sous chef to make the "Hello" chocolate sauce, it gets put into the baking dish and then the whole thing is printed when he refrigerates the sauce. When actually cooking, I'm interpreting the chocolate sauce baking dish to be separate from the cake one and Liquify to mean either melt or blend depending on context. Ingredients. 33 g chocolate chips 100 g butter 54 ml double cream 2 pinches baking powder 114 g sugar 111 ml beaten eggs 119 g flour 32 g cocoa powder 0 g cake mixture Cooking time: 25 minutes. Pre-heat oven to 180 degrees Celsius. Method. Put chocolate chips into the mixing bowl. Put butter into the mixing bowl. Put sugar into the mixing bowl. Put beaten eggs into the mixing bowl. Put flour into the mixing bowl. Put baking powder into the mixing bowl. Put cocoa powder into the mixing bowl. Stir the mixing bowl for 1 minute. Combine double cream into the mixing bowl. Stir the mixing bowl for 4 minutes. Liquify the contents of the mixing bowl. Pour contents of the mixing bowl into the baking dish. bake the cake mixture. Wait until baked. Serve with chocolate sauce. chocolate sauce. Ingredients. 111 g sugar 108 ml hot water 108 ml heated double cream 101 g dark chocolate 72 g milk chocolate Method. Clean the mixing bowl. Put sugar into the mixing bowl. Put hot water into the mixing bowl. Put heated double cream into the mixing bowl. dissolve the sugar. agitate the sugar until dissolved. Liquify the dark chocolate. Put dark chocolate into the mixing bowl. Liquify the milk chocolate. Put milk chocolate into the mixing bowl. Liquify contents of the mixing bowl. Pour contents of the mixing bowl into the baking dish. Refrigerate for 1 hour.
"Hello, World! "
結束引號前的換行符是必要的。
H
PLEASE DO ,1 <- #13
DO ,1 SUB #1 <- #238
DO ,1 SUB #2 <- #112
DO ,1 SUB #3 <- #112
DO ,1 SUB #4 <- #0
DO ,1 SUB #5 <- #64
DO ,1 SUB #6 <- #238
DO ,1 SUB #7 <- #26
DO ,1 SUB #8 <- #248
DO ,1 SUB #9 <- #168
DO ,1 SUB #10 <- #24
DO ,1 SUB #11 <- #16
DO ,1 SUB #12 <- #158
DO ,1 SUB #13 <- #52
PLEASE READ OUT ,1
PLEASE GIVE UP
HAI;
CAN HAS STDIO?;
VISIBLE "Hello, World!";
KTHXBYE;HAI 3.4 0 100 IM IN UR CODE EXECUTIN UR KOMANDZ PLZ PRINT TEXT HELLO WORLD! IM OUTTA UR CODE
(=<`:9876Z4321UT.-Q+*)M'&%$H"!~}|Bzy?=|{z]KwZY44Eq0/{mlk**hKs_dG5[m_BA{?-Y;;Vb'rR5431M}/.zHGwEDCBA@98\6543W10/.R,+O< hello
"Hello, world!\n"
這並不是深奧的語言,但這程式碼使用了 混淆。
qq chop lc and print chr ord uc q chop uc and print chr ord q ne sin and
print chr ord qw q le q and print chr ord q else and print chr ord q pop
and print chr oct oct ord uc qw q bind q and print chr ord q q eq and print
chr ord qw q warn q and print chr ord q pop and print chr ord q qr q and
print chr ord q else and print chr ord qw q do q and print chr hex length
q q semctl setpgrp chop q
Piet 程式語言只使用顏色。

Shout "Hello, world!"The Infamous Hello World Program.
Romeo, a young man with a remarkable patience.
Juliet, a likewise young woman of remarkable grace.
Ophelia, a remarkable woman much in dispute with Hamlet.
Hamlet, the flatterer of Andersen Insulting A/S.
Act I: Hamlet's insults and flattery.
Scene I: The insulting of Romeo.
[Enter Hamlet and Romeo]
Hamlet:
You lying stupid fatherless big smelly half-witted coward!
You are as stupid as the difference between a handsome rich brave
hero and thyself! Speak your mind!
You are as brave as the sum of your fat little stuffed misused dusty
old rotten codpiece and a beautiful fair warm peaceful sunny summer's
day. You are as healthy as the difference between the sum of the
sweetest reddest rose and my father and yourself! Speak your mind!
You are as cowardly as the sum of yourself and the difference
between a big mighty proud kingdom and a horse. Speak your mind.
Speak your mind!
[Exit Romeo]
Scene II: The praising of Juliet.
[Enter Juliet]
Hamlet:
Thou art as sweet as the sum of the sum of Romeo and his horse and his
black cat! Speak thy mind!
[Exit Juliet]
Scene III: The praising of Ophelia.
[Enter Ophelia]
Hamlet:
Thou art as lovely as the product of a large rural town and my amazing
bottomless embroidered purse. Speak thy mind!
Thou art as loving as the product of the bluest clearest sweetest sky
and the sum of a squirrel and a white horse. Thou art as beautiful as
the difference between Juliet and thyself. Speak thy mind!
[Exeunt Ophelia and Hamlet]
Act II: Behind Hamlet's back.
Scene I: Romeo and Juliet's conversation.
[Enter Romeo and Juliet]
Romeo:
Speak your mind. You are as worried as the sum of yourself and the
difference between my small smooth hamster and my nose. Speak your
mind!
Juliet:
Speak YOUR mind! You are as bad as Hamlet! You are as small as the
difference between the square of the difference between my little pony
and your big hairy hound and the cube of your sorry little
codpiece. Speak your mind!
[Exit Romeo]
Scene II: Juliet and Ophelia's conversation.
[Enter Ophelia]
Juliet:
Thou art as good as the quotient between Romeo and the sum of a small
furry animal and a leech. Speak your mind!
Ophelia:
Thou art as disgusting as the quotient between Romeo and twice the
difference between a mistletoe and an oozing infected blister! Speak
your mind!
[Exeunt]
/e+++++++++++++++++++++++++++++.\ ./\/\/\ /+++\!>.+++o.l.+++++++l/ #/?\ $H!\++++++\ + \comma.------------ .<w++++++++.\ /?\<!\-/ /++++++/ +/\ /.--------o/ \-/!.++++++++++/?\n /=\++++++\ +\\!=++++++\ \r+++.l------.d--------.>+.!\-/ \!\/\/\/\/ \++++++++++/
模組化 SNUSP
/@@@@++++# #+++@@\ #-----@@@\n $@\H.@/e.+++++++l.l.+++o.>>++++.< .<@/w.@\o.+++r.++@\l.@\d.>+.@/.# \@@@@=>++++>+++++<<@+++++# #---@@/!=========/!==/
1111110010001011111111111101100000110100010100101111111111001000101111111111011000001101 0100101011111110010100010101110010100101111001000101111111111101100000110100010100111110 0100010000000000000011000001101000101001101101101101111100100010111110110000011010001010 0100100010101110010100000000000000000000010100000000000000000000000000010100100101001010
12 (32 35 37 38 42) 13 (35 37 38 39 43) 14 ((31 36 39 42 43)) 15 (31 33 34 35 38 40 43) 16 (37 39) 17 ((31 43)) 18 ((36 42 43)) 20 ((42(43))) 21 44 31 ((31)(44)) 32 (32(31)) 33 (33(32)) 34 (34(33)) 35 (35(34)) 36 (36(35)) 37 (37(36)) 38 (38(37)) 39 (39(38)) 40 (40(39)) 41 (41(40)) 42 (42(41)) 43 (43(42)) 44 1
"Hello, World!" is waiting at the Writer's Depot. Go to Writer's Depot: west 1st left, 2nd right, 1st left, 2nd left. Pickup a passenger going to the Post Office. Go to the Post Office: north 1st right, 2nd right, 1st left. Go to the Taxi Garage: north 1st right, 1st left, 1st right.
%begin @jump $main %main.0 @echo %msg %main.1 @end %main.count 2 %msg Hello, world!
x=Hello,world! x=print
`r```````````.H.e.l.l.o. .w.o.r.l.di
注意:實際上以克林貢語列印“你想幹什麼,宇宙?”。
~ nuqneH { ~ 'u' ~ nuqneH disp disp } name
nuqneH
請注意,空白已突出顯示(空格,製表符)
empty-line empty-line empty-line empty-line empty-line empty-line empty-line/EOF
<print>Hello, world!</print>
@HelloWorld.Ya;
using <stdio.h>;
$int($char[][] args) main
printf("Hello, %s!\n", args.Length > 1 ? args[1] : "World");
return 0;
一種在盲文繪圖儀上以二進位制方式繪製的程式碼語言。
BGN GRPLOT BIN DRAWPLOT 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 0011100111001111111001110000000011100000000001111100000000001000001000011111000001111100000100000000011111110000 0001000010000100001000100000000001000000000010000010000000001000001000100000100010000010000100000000010000001000 0001000010000100000000100000000001000000000010000010000000001000001000100000100010000010000100000000010000001000 0001111110000111100000100000000001000000000010000010000000001001001000100000100011111110000100000000010000001000 0001000010000100000000100000000001000000000010000010000000001011101000100000100010000001000100000000010000001000 0001000010000100001000100000000001000000000010000010000000001100011000100000100010000000100100000000010000001000 0011100111001111111001111111100011111111000001111100000000001000001000011111000010000000100111111100011111110000 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 ENDDRAW END
這種面向物件的語言看起來像 C。
use System.Windows.Forms;
class HelloWorld extends System.Windows.Forms
{
protected:
String hw;
construct HelloWorld()
{
this.hw = 'Hello, world!';
}
public void function show()
{
MessageBox.show(this.hw, '');
}
}
將這段程式碼複製貼上到 ChatGPT 的新聊天中
Output: Hello, world!
一個更長的版本,它仍然列印“Hello, world!”。
CreateBuf: $Hello$
$Hello$: {
[H]
[e]
[l]
[l]
[o]
[,]
[32] @ The ASCII value for space
[w]
[o]
[r]
[l]
[d]
[!]
}
OpenBuf: $Hello$
JoinAllChars: $Hello$ => $Hello2$
Output: $Hello2$
CloseBuf: $Hello$
注意:第一種方法經過測試,有效。我不知道第二種方法是否有效!


