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程式設計科學/Sway 簡報/物件
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程式設計科學
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Sway 物件系統
John C. Lusth
設計宗旨
原型與類
閉包作為物件
環境作為物件
透過組合實現類
支援的繼承模式
繼承實現策略
擴充套件繼承
具體化繼承
變體繼承
公有和私有元件
類和物件元件
示例
示例5
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:
書籍:程式設計科學
華夏公益教科書